Company
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THREE FRAME
Character Animation Startup Immersive Content
- 3FRAME is a new media company that merges visual art, storytelling, new media, and space to create XR experiences.
SERVICE
We create CGI for movies, animation, and commercials, immersive content for commercial spaces like stores and theme parks, and media art content and installations for cultural spaces such as stages, museums, and art galleries.
Integrating a compelling narrative, high-quality visual art, and cutting-edge new media technology, we provide optimized XR content and experiences for each project and space.
PRODUCT:
XR BUS is an attraction that allows you to experience various XR immersive contents such as dinosaurs, safaris, wilderness exploration, aqua, zombies, and more.
VISION
Since our establishment in 2019, we have built a stable revenue base through immersive content services by 2022 and are pursuing technology patents from 2023 to 2024. We are also promoting our own IP-based OSMU (One Source Multi-Use) business with projects like the TV series animation "BABA Village" (scheduled to air on KBS in October 2024) and the new media musical "Goddess of Time." Through sustainable growth and innovation, we plan to go public (IPO) in 2026.
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Colorful Brain Friend
Character Cartoon Startup
- ○ Colorful Brain Friend helps improving incorrect stereotypes and misperceptions about neurodiversity such as autism, developmental disabilities, learning disabilities, ADHD, epilepsy, tics, and tourettesyndrome etc.
○ ColorfulBrainFriend helpschildren with neurodiversity a positive neurodivergentidentityfor themselves.
○ <The Squirrels> is a webtoon-based contents aimed at raising awareness of ‘neurodiversity’, which is the hot issue of the world.
○ There are 278 species of the squirrels distributed around the whole world. Among them, 10 squirrels appear as the main characters in each episode, and it is a work that correlates the unique characteristics of squirrels with the characteristics of neurodiversity.
○ The perspective of ‘neurodiversity’, which seeks to respect disability as human diversity rather than limiting it to disease, is shown through the natural life of a squirrel school.
○<The Squirrels> will help children with neurodiversity establish a positive identity.
○ By eliminating stereotypes and prejudices and expanding the range of understanding among those around people with disabilities, it will ultimately help create an inclusive society where people with disabilities can live together.
○ By explaining ‘difference’ as ‘diversity’ within the same species, it also conveys the message of inclusiveness that we are all ‘the same’ people.
○ Colorful Brain Friend has a solid synopsis of the worldview of <The Squirrels> to improve awareness of neurodiversity.
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TB Media Contents Co., Ltd.
Character Animation Music Startup
- Through the storytelling of flowers, the symbol of the four seasons of Jeju Island, and the Hallasan Baeknok mythical character <Bairu>, we want to foster them as global sympathetic characters. We will develop them into global brands and representative tourism characters representing Jeju Island.
Currently, it is expanding into various contents (animated, cartoon, music, etc.) by utilizing the "Byru" character, as well as developing/launching various products and selling them, it will grow into a global cultural content representing Jeju Island in the future.
Through Jeju Island's brand marketing, which combines graphic-designed Jeju letters with flower deer character "Byru," Jeju residents and domestic and foreign tourists who visit Jeju become consumers and are loved by them, raising Jeju Island's brand value.
It is in the process of producing an animated Pelong Pelong Vairu, and is currently in the final stage of discussing exports to China and Vietnam.
Soon, it will open its own store to create a space where you can enjoy Jeju-specific tourism products and culture, including Bairu.
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Y.GRAM
Character Animation Startup Immersive Content
- Ygram is a team that creates a meta character fandom business that collects global character IPs and advances them into the metaverse. As The Sandbox's official "Builder Studio", it has a meta content production team and is working as a new marketing agency based on Web 3.0. There are four main business areas: meta animation, meta game, M2O (Metaverse to Off-line), and generative AI-based interactive character development.
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DMONG Corp
Game
- DMONG CORP is a game and metaverse content developer.
We will develop a VR zombie apocalypse game "zomvirus" and a manipulated room escape game "This Station" and launch it on the market.
Our core technology analyzes user game propensity based on reinforcement learning to adjust user-specific game velocities.
In the future, we will continue to release an escape room series in the mobile game area and an apocalypse game based on various landmarks in the VR game area.
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SKONEC ENTERTAINMENT Co., Ltd.
Game Other
- SKONEC has been developing content since 2002 with the goal of becoming a leading metaverse XR content development company that connects the real world to the metaverse.
With extensive experience in content development for various platforms including arcade, console, PC, and mobile, SKONEC is expanding its business as an IP holder with expertise in AR/VR and MR.
SKONEC's flagship division is VR game development, but the company is also undertaking large-scale XR-based education and training projects, as well as metaverse projects that combine various technologies.
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plithus
Game Startup Immersive Content
- It is responsible for the completeness and promotion of the game by connecting game companies and users.
plithus can verify gameability and improve bugs through CBT tests
Through OBT, users are introduced so that game companies can play to the desired fun point.
Through the FGT-based AI success prediction model, we judge the success of the game and provide feedback.
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PLAY Mephistowaltz
Game
- Play Mephistowaltz wants to make a positive impact on the world through the cultural content of “Game”. It has been invited and won various domestic and foreign game shows, and has been selected as an Independent Enterprise Finalist at the Tokyo Game Show, the world's top three game shows. In 2020, it won the World Design category at the 'Independent Game Invitation Exhibition' hosted by the Seoul Design Foundation, and was selected as the best innovation category at the competition hosted by Unity. We are developing games mainly on PC, but in the future we will be playing console games such as PlayStation, XBOX, Nintendo SWITCH, and IOS, Android based mobile. We want to become a multi-platform game development company that even produces games and diversify the channels that deliver the “positive impact through games” that our company pursues.
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KSTYLES CO., LTD.
Character Cartoon Startup
- Kstyles operates the KBook app platform where amateur authors can debut as webtoon authors. We use content to help you learn Korean.
In 2023, we were selected as one of three companies nationwide for the Korea Creative Content Agency's support project, signed 120 authors, and secured more than 1,500 episode IPs.
We are currently producing a webtoon about an ordinary person's dream of becoming a K-pop idol, and we plan to conduct ongoing projects such as a web drama in the future through a global K-pop dance audition to select the main character of the webtoon in 2023.
We are looking for a partner to join KSTYLES on its path with dreamers.
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HAKUNAMATATA
Other
- Hakunamata, a company that loves people through culture
Hakunamata plans and produces concerts, musicals, exhibitions, and cultural events, and connects people and people through their works.
It has produced various kids musicals over the past 10 years and is competitive as a leading kid content producer in Korea,
Currently, he is producing and performing the musical "Hello Cabot" and performing the dreams and imaginations of young children.
In particular, Hakunamata strives to meet the expectations and fantasies of the audience with a basic philosophy of mid- to long-term investment and development for the production of high-quality performances.