Description
MetaSchool is an AI-driven metaverse learning solution designed to foster creativity, experiential learning, and collaborative problem-solving.
Students create their own virtual environments, build 3D content using more than 1,000 customizable objects, and participate in interactive activities such as exploration missions, simulations, and team-based projects.
The platform integrates AI assistants that provide adaptive feedback, support differentiated instruction, and enhance self-directed learning. Teachers can monitor progress in real time, manage assignments, and facilitate group collaboration using built-in class management tools.
MetaSchool includes immersive learning modes such as OX quizzes, jump maps, role-playing simulations, and escape-room style missions, combining the appeal of gaming with pedagogical structure. It supports curriculum-based activities across subjects including history, science, and arts, as well as PBL (Project-Based Learning) initiatives.
Verified through successful deployments in elementary schools, public libraries, and AI training centers, MetaSchool offers institution-level licensing, administrative dashboard tools, and stable long-term technical support.
Company Information
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Category
Immersive Content
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Main Products
Online VR studio
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Main Markets
KOREA, REPUBLIC OF
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Website
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KIS Co., Ltd. is an ICT enterprise specialized in education, which takes the initiative for the future of technology innovation under the motto, ‘Challenge, Creativity and Inspiration’. KIS devotes itself to the ICT industry on the basis of the Virtual Learning System it developed using VR technology.
KIS registered a patent on its ‘Image Transfer System using 3D Virtual Space Contents’ in 2009 by applying VR (Virtual Reality) technology to the education field and developed Korea’s first virtual learning system.
Main Business
1. Founded in 2000 as an educational IT solutions provider specializing in edutech.
2. Developed Korea’s early 3D–VR educational platforms, establishing leadership in immersive learning.
3. Launched the KIS-VR1100 system and expanded overseas with exports beginning in 2012.
4. Awarded Ministry of Knowledge Economy Prize for excellence in educational content (2010).
5. Selected for multiple national R&D excellence programs from 2010 onward.
6. Built a 3D-education studio platform through the Smart Content Center Support Program (2011).
7. Entered major global markets with VR and 3D smart TV technologies (2012–2013).
8. Participated in GITEX Technology Week 2013, showcasing next-generation learning systems.
9. Expanded smart classroom and VR solutions nationwide between 2014–2018.
10. Signed a distribution partnership with LG Electronics for VR-based kids content (2018).
11. Won multiple awards in educational solution competitions hosted by KOTRA (2014–2017).
12. Completed numerous government-funded VR learning content projects for public institutions.
13. Enhanced AI-based digital learning systems starting in 2019.
14. Released the VRINNO-META platform and acquired GS Certification for multiple solution versions.
15. Led large-scale deployments of XR, VR, and digital content production systems in schools and local governments.
16. Established strategic cooperation with Chungbuk National University and other institutions (2020–2023).
17. Selected as a core supplier for non-face-to-face education service programs during COVID-19.
18. Developed mobile VR learning systems recognized with GS Certification (2020).
19. Advanced digital twin, AI-based simulation, and metaverse learning technologies (2021–2024).
20. Received top awards in AI/VR innovation competitions for educational transformation (2024–2025).