Description
We hope to experience more fun activities and information in the virtual environment.
Users can explore and experience in the life-like virtual space and even purchase goods.
In order to provide users with a more powerful sense of immersion, we let them experience
the fantastic virtual environment by going back and forth betweenactual images and CGs.
In Alice’s Store, users can interact with a real character, not a CG character.
They can shake Alice out of her sleep and exchange greetings.
Users can go anywhere in the world with Alice – from shops, cafes, theaters to parks. They can enjoy shopping on the fabulous shopping streets and enjoy driving a fancy sports car.
Sometimes, they can chat with their friends in other countries and
play games with them.
Alice’s Store will keep building and expanding the virtual world withpartner companies all around the world. A variety of MR contents, games, and other entertainment contents will be provided as the Amusement Virtual Wonderland
Company Information
4THEVISION leads the immersive media technology in various new media fields
Virtual Reality has enormous extendibility in terms of various service models in limitless business fields
ranging from entertainment such as games, films/TV dramas, attraction devices for theme parks and to medical, education, and commerce.
4THEVISION provides related technology and contents to build feasible business and service models, breaking down the walls of virtual reality, augmented reality, and mixed reality.
We create innovative experiences through consistent new challenges.
Our mission is to build Meta Immersive Media world and provide new, fun experiences to everyone through the world
by combining user-oriented creative ideas, boundless imagination and state-of-the-art
technology, transcending the boundary between the real world and virtual world.
Main Business
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2017.07 Incheon Airport Interaction VR Contents Beat the Beats' Experience Service Operation
2017.07 Planning and overall responsibility of VR contents production support project of Korea Creative Content Agency
2017.11 Hochimin - Gyeongju World Culture Expo 2017 Gyeongju Specialized PR Content AR / MR Experience Service Operation
2017.11 Participated in '2017 CHTF (China Hi-Tech Fair)' in Shenzhen, China
2018.01 Korea Emerson and Global Emerson to develop domestic and overseas energy industry market development and demonstration kit
2018.07 Korea Emerson and the National Project VR Project at Youngheungdo Power Plant
2018. 08 Korea Electric Power Corporation (KEPCO) construction of new electric power facilities and production of conflict prevention contents