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Korean folk tales retold through virtual media art
- December 21, 2021 | Other
Korean folk tales retold through virtual media art
Updated : 2021-12-17 16:32
Folk tales, myths and ghost stories spanning generations are coming alive through vivid media art, drawing visitors into their supernatural worlds.
As the ongoing COVID-19 pandemic is accelerating the art world's adoption of immersive technologies, extended reality ― an umbrella term for virtual reality (VR), augmented reality (AR) and mixed reality (MR) ― is emerging as a new driver of innovation.
The government plans to invest 57.8 billion won ($48.9 million) next year in nurturing immersive content, as part of its Digital New Deal initiative, according to the Ministry of Culture, Sports and Tourism.
Media artist Hong Gyoung-tae, the CEO of Design Silverfish, organizer of the virtual "Curious 12 Tales" exhibition, said he wanted to reflect Koreanness through digital art.
"What we do is interpret the space and suggest the best way to display the proper concept. I wanted to fill the space with creatures, monsters and ghosts that often appear in Korean folk tales because they have their own sensibility and originality. What is the most Korean is the most global," he told The Korea Times.
Hong, who has extensive experience working with big-name companies such as Samsung Electronics and SM Entertainment, said he wanted to share what he learned from international projects. He's worked closely with global brands to create immersive content and vivid displays at international trade shows like the Consumer Electronics Show (CES) in Las Vegas and the IFA in Germany.
"I wondered how I could share with the audience what I have learned and bridge the real and virtual worlds," he said.
The artist shared his thoughts about how Korean media content lacks innovation, as it tends to be repetitive.
"Korean media shows have advanced technology and unique expressiveness, but there has been relatively little innovation for the past 10 years. So I wanted to blend the unique stories connected to our roots with visually impressive art forms," he said.
Hong further explained that "Curious 12 Tales" differs from other virtual exhibitions in the way that it blends technologies and narratives to create an entirely new type of large-scale visual/spatial installation.
"Recent art exhibitions like 'Van Gogh: The Immersive Experience' allow visitors to appreciate large-scale animated projections of the artist's paintings. By contrast, we want them to become part of the spectacle and trigger emotional responses," he said.
Divided into three sections ― "Mysterious tales that protect us," "Mysterious tales created by our imagination" and "Mysterious tales living with us" ― each section begins with digital screens that invite visitors to be fully immersed in the experience, making them feel as if they've been whisked away to a different world.
"We now live in a place where virtual and real worlds coexist," Hong said.
For many generations, people have drawn spirits and mythical creatures on wood and stone, wishing for blessings and good luck. The animal-like symbolic creatures that lay sleeping in palaces, temples, walls and roof tiles come to life through the virtual exhibit.
There are guardians and creatures that protect our health and well-being from evil spirits and safeguard our homes and villages. For instance, "sindo ullu," the two guardians of doors, are known to ward off bad energy.
Zelkova trees, willow trees, hackberry trees and laurel trees are referred to as guardian trees that protect villages, while "japsang" (animal and mythical figurines placed along the hips of palace roofs) are believed to protect royal palaces.
There are animals and creatures created by our imaginations, reflecting our curiosity, hopes or fears. The rabbit on the moon making rice cakes under a katsura tree has been regarded as a mystical being that brings a healthy, long life and blessings.
Visitors can follow a walkway filled with a wishing tree and mystical mist. It is where time and space seem ever-changing.
Then there is a holographic installation of the late 14th-century star chart, "Cheonsang Yeolcha Bunyajido," which is the oldest map of the constellations in existence, after one in China. It shows 28 different constellation arrangements depending on the moon's location.
"In the past, media art was believed to have limitations in stimulating people's emotions. But people are blown away by the infinite beauty created by media elements. Now it's time to become part of the virtual world rather than just observing it," the artist said.
Finally, some of the art carries stories of gods, monsters and ghosts that portray the joys, angers, sorrows and pleasures of life.
The "Letter of Summoning" rooms depict a virtual library, summoned into the present, as being a place where dragons, phoenixes, nine-tailed foxes and other legendary animals hide. Projection mapping and media mirror surfaces are used to create an infinite space that bridges the barriers between reality and fantasy.
Household gods that keep the peace over our homes, imaginary animals of Korean mythology, including the "haechi" (a creature with a body resembling a lion), the "inmyeonjo" (a creature with a human face and a bird body), as well as frightening ghosts from folk tales, have existed in people's imaginations and have been reinterpreted over the centuries.
"Objects in the virtual world convey more of a message than just their image. The media elements used in this place are not intended to serve the function of art. Instead, they are intended to bring us new experiences and new ways of thinking, making us realize that we are living amid new waves of change," he said.
"Curious 12 Tales" runs through July 25, 2022, at the Insa Central Museum in downtown Seoul.
Reporter : yeons.kwak@koreatimes.co.kr