K-Content News
Summary
| Type | Others | Genre | Game |
|---|
Detail
NCSoft’s Strategic Pivot: Building a Global Casual Games Powerhouse
This article is notable as it signals NCSoft’s decisive shift from core-heavy IPs to scalable,
datadriven casual games, offering global buyers insight into how a major Korean publisher is
restructuring itself for Western casual markets.
♦ Major M&A Move into Casual Gaming
• NCSoft acquired 67% stake in Indigo Group (Lihuh’s parent) for KRW 153.4 billion, scheduled for
January 30, 2026
• Lihuhu released 100+ casual titles since 2017 (Match Triple 3D, Tile Triple 3D, Woodber), generating
80%+ revenue from North America and Europe
♦ Financially Proven Casual Studio Portfolio
• Lihuhu projects KRW 120B revenue and KRW 30B operating profit this year, with KRW 20B cash reserves
and strong profitability
• Springcomes, a Korean merge-game specialist, produces 4-5 titles annually with KRW 28B revenue this
year (2× YoY growth)
♦ Cluster Strategy for Scalable Casual IP
• NCSoft established Mobile Casual Center in August, recruiting Anil Cheman (Triple Dot, Outfit7) as head
and Anthony Pascal (Miniclip) for UA/data
• The cluster integrates development, publishing, UA, live ops, data, and AI to build a mobile casual
ecosystem with platform optimization
♦ Toward a Global Casual Publishing Platform
• Co-CEO Park Byung-moo stated NCSoft is negotiating acquisition of a large European casual studio and
expanding into casual publishing
• Next year, NCSoft will unveil comprehensive global casual game strategy, leveraging AI and platform
tech for UA, creative iteration, and live ops at scale
Source
Seoul Economic Daily (2025.12.22)
https://www.sedaily.com/NewsView/2H1TWL1RDQ
Seoul Economic Daily
