Issue Focus
Summary
| Type | Other | Genre | Game |
|---|
Detail
Global Launch of “GODDESS ORDER” Highlights Strategic Korean Game Export Model
Developed by PixelTribe and published by Kakao Games, GODDESS ORDER is a representative example
of a Korean game designed from the outset for global distribution. It demonstrates Korea’s strategic
planning and execution capabilities in game content exports.
Kakao Games has announced the global release of its new mobile action RPG, GODDESS ORDER, scheduled
for September 24. Featuring 2D pixel graphics and a side-scrolling battle system, the game offers
a mobile-optimized experience with support for six languages, including Korean and Japanese voice acting
to enhance immersion. Pre-registration campaigns with in-game rewards are now open fordomestic and
international players, while feedback from soft launches in Canada, Singapore, and Australia has been used
to fine-tune the gameplay.
Additionally, the company is recruiting global creator partners to expand overseas marketing channels.
♦ Strategic Content Localization from the Start
GODDESS ORDER showcases a development model where global distribution is not an afterthought
but a core part of early planning. Multilingual support and overseas soft launches reflect a proactive
approach to international market readiness.
♦ Universal Design with Retro Appeal
The game’s 2D pixel graphics and tag-based combat system demonstrate how Korea is leveraging
universally familiar formats to appeal across regions, lowering entry barriers and broadening its global
player base.
♦ Global Outreach via Influencer Ecosystem
By recruiting global content creators as marketing partners, Kakao Games is expanding its reach beyond
traditional advertising, signaling a shift toward community-driven brand engagement in the Korean game
export model.
Source
KyunghyangGames. (2025. 8. 29)
https://www.khgames.co.kr/news/articleView.html?idxno=243642
KyunghyangGames
