Issue Focus
Smilegate Publishes E-Books on Game Accessibility and Content Diversity
Summary
Type | Company News | Genre | Game |
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Detail
Smilegate has unveiled two e-books dedicated to game accessibility and content diversity. This groundbreaking initiative represents a first in the gaming industry, targeting inclusive design and technological solutions to minimize barriers for gamers.
The e-book titled 'Concepts and Cases of Game Accessibility' examines the fundamentals and current landscape of game accessibility. With an estimated 400 million people worldwide living with disabilities that impact vision, hearing, motor skills, and cognition, the book provides actionable strategies to foster an inclusive gaming experience for diverse users.
The second e-book, 'Concepts and Cases of Content Diversity,' explores the principles of cultural diversity and its application across various forms of media, including games, films, dramas, and webtoons. Both e-books draw on insights from Smilegate’s Diversity and Inclusion (D&I) division, which engages in research and outreach to advance accessibility and diversity in content. All proceeds from the e-book sales will support initiatives aimed at enhancing game accessibility.
The e-book titled 'Concepts and Cases of Game Accessibility' examines the fundamentals and current landscape of game accessibility. With an estimated 400 million people worldwide living with disabilities that impact vision, hearing, motor skills, and cognition, the book provides actionable strategies to foster an inclusive gaming experience for diverse users.
The second e-book, 'Concepts and Cases of Content Diversity,' explores the principles of cultural diversity and its application across various forms of media, including games, films, dramas, and webtoons. Both e-books draw on insights from Smilegate’s Diversity and Inclusion (D&I) division, which engages in research and outreach to advance accessibility and diversity in content. All proceeds from the e-book sales will support initiatives aimed at enhancing game accessibility.
Source
디스이즈게임 (This is Game), '스마일게이트, ‘게임 접근성’, ‘콘텐츠 다양성’ 다룬 전자책 출간, 2024-08-20