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Netmarble's 'Solo Leveling: Arise' Gains Global Popularity, Becomes a Strong Contender for Game Awards

Summary

Netmarble's 'Solo Leveling: Arise' Gains Global Popularity, Becomes a Strong Contender for Game Awards
Genre Game

Detail

Netmarble's 'Solo Leveling: Arise' is garnering global acclaim as the game amasses 50 million users just five months after its launch. This success is a rare feat for games inspired by webtoons, signaling their rising influence in the international market. The game's rapid popularity has positioned it as a strong contender for the upcoming "2024 Korea Game Awards" set to occur next month.

Launched worldwide in May, 'Solo Leveling: Arise' soared to the top of sales charts in major domestic app markets and secured the number one spot in the Apple App Store across 78 regions, including the United States, Japan, and Taiwan. Impressively, the game achieved $70 million in cumulative sales within its first month, substantially boosting Netmarble's Q2 revenue, which soared to nearly 698.6 billion KRW.

To maintain momentum, Netmarble continues to engage its player base with regular updates and esports events, introducing a new dungeon called 'Baran, Lord of White Flame.' A recent offline esports event in Seoul, which quickly sold out with over 300 attendees, highlighted the title's expanding fanbase. As the Korea Game Awards loom, 'Solo Leveling: Arise' stands out as a leading candidate, vying for the top spot alongside Nexon's 'The First Descendant' and Shift Up's 'Stellar Blade.'