Company
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BIG PICTURE TEAM
Game Animation
- We are the TOTAL CREATIVE COMPANY, the BIG PICTURE TEAM, that draws big dreams for the brand. Our big picture team is made up of more than 100 people with an average age of late 20s. It is a comprehensive advertising and public relations agency with an average growth rate of 300% over the past three years. The Big Picture Team, which started as an advertising agency, led to successful IP development such as Jjaltoon and Love Doong Doong. We are expanding into SW and game businesses.
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MAMMOSSIX Co., Ltd.
Game Startup Immersive Content
- MAMMOSSIX is a company that develops VR/AR and digital twin technology-based content, founded in 2015. The company is led by skilled core members with over 16 years of game development experience. We developed four titles and served in seven global market stores and 202 location theme parks. We've patented 'cross-platform' technology that connects all VR devices together. We showcase our contents on global stages such as IFA and MWC as well as various game shows in cooperation with Samsung Electronics, LG, and Xiaomi. In preparation for the upcoming VR popularization era, we are developing and testing social network platform contents.
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STUDIO YOSIN
Cartoon
- 'Studio YoSin' is a webtoon production company and an IP holder that is responsible for the planning, development, and production of various works. They are incorporating story IPs that can expand their business, not only through webtoons but also through video adaptations and secondary creations like OSMU. Unlike typical agencies or studios that rely on external contracts or outsourced work after providing a plan, it is challenging for them to secure IPs and maintain consistent quality. However, 'YoShn' compensates for these weaknesses through a unique system where their in-house exclusive writers collaborate on their creations.
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WESTO
Animation
- Power that makes imaginary stories into the reality! Studio WESTO. Studio WESTO is a comprehensive studio, working on both preproduction and main production based on skills and system that has been producing major domestic animation. ”We make story!” is our motto, and also a beginning of the name of WESTO studio. Our goal is making story that everyone in this globe can relate to. We will try to Strengthen competitiveness so that we can be a global production, through this, we will start our journey as global entertainment that produce not only animation but also live action movies. World may change but storytellers talking skills never goes away. Space of dream where all the artists who makes stories are gathered, is WESTO.
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whatstheweather
Broadcasting Character Music
- [What's the Weather] is a creative content agency. #storytelling-based media #web content #movies
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Minglecon Co., Ltd
Game Startup Immersive Content Other
- We took computational thinking which is a core competence of problem sovling as cont such as problem recgonition, problem solving through pattern recognition, decomposition, abstration, algorthims, debugging, applying, connecting, automation, and optimizing. with approach of gamification. Minglebot AI offers interactive games, hands-on activities , cartoons songs with less stress and anxiety for teens to develop Problem solving skills with mobile apps, pc apps, and physical kits. 1. History's CEO Over 24 years' working careers , such as a vice principal in british private school, adjunct professor, exporting gamified content abroad, etc have convinced me how important prolem solving is for teens and even adults to go through the complex life and live smart. This is the background of the company and Minglebot AI has been released. Distinctive feature of Minglebot AI gamification In contrast to our competitors we approach computational thinking as content with gamified methods by utilizing mobile apps, pc, kit, AI robots… The existing competitors have only provided tutorials for programming languages -oriented in order to enhance problem solving skills. We intend B2BC business under subscription model *Target buyers are expanding from ICT and robot companies, schools, online platforms, ICT companies to local government for teens with disabilties , and senior care centers Target buyers have started to take minglebot ai as anti-dementia, like digital therapeutics for prevention. *Target users are teens, teens with disabilities and people who need dementia prevention. So far Nearly we've achieved 300, 000 users, global Mous, 5 apps of export licensening contract we are looking forward to securing second funding and partneship for advancing subscription model, market segmentation, upgrading in the value chain process. We intend to take up 0.01% of the entire healthcare gamification market by 2023 and % by 2025 To convict how minglebot ai’ works, we did case studies with 320 teens including teens with disabilities. 99% of all participants showed progress in data analysis, prediction, corroboration, communication, and troubleshooting to solve problems.
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maryj
Startup Immersive Content Other
- As a video content producer, we mainly produce advertisements, promotional videos, and sports-related videos. It is also a sports miniWe produce documentaries and promotional videos for various sports events, It is a company specialized in special environmental photography.