Company
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HSN
Character Cartoon Animation
- HSN is committed to developing the educational culture through various channels such as progressive investments in OSMU(one-source,multi-use) type TV animations, Character, games and timely securing copyrights of Korean broadcasting media productions to promote the export/import of their products and future investments and productions. A leader in advancing the educational culture, HSN will continue to dynamically invest in the development of excellent content products. HSN creates new business models using the content resources made available by Hyungseul. HSN publishes and sell books with customized educational solutions and for self development, while at the same time continuously expanding business lines in the development of character and animations categories.
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NokNok.inc
Game
- Knock Knock is a 5th year game developer who does his best to become a game company that contributes to the world with motto 'Easy', 'Anywhere', 'With Friends'. In 2010, we captured the hearts and minds of Korean women with the social game 'Fashion City' and accumulated know-how through the launch of next year's games. From 2013 onwards, we will turn our business into a mobile social game that will double sales in 2014 and 3 billion in 2015 It is a company that is steadily rising and achieving sales. We are aggressively expanding our business by launching several titles to meet the diverse needs of users and launching games starting from 2016 after attracting 1.6 billion won in 2H05. The goal is IPO.
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Seoul Digitech HighSchool Advergamekorea
Game Other
- AdvergameKorea is school-based enterprise that Seoul Digitech High School runs. The enterprise was started in 2015 and is producing and supplying mobile games, VR promotional contents, and VR experiential contents. Also, we have made a game controller and Applying to VR games. We develop and produce games based on software and a variety of platforms through a variety of staffing arrangements (students and teachers, and experts). It has great advantages and benefits in creating user-on-demand VR content and VR contents for training. I am a school company that continuously produces and publishes mobile games every year.
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NEOPOPCORN Corp.
Game Startup
- NEOPOPCORN is a startup company that professionally developers gaming contents. The career of founders is more than 18 years. And we especially have an advantage in developing unique action games. We are most confident in developing the games with genres that the core gamers love, and reinterpretation of entertainment elements.
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the2h
Game Animation Startup
- The2H Creative Studio About Us The2H is a creative studio where designs and produces high quality contents offering an unique and new entertaining experience.. Staffed with world class veterans with more than 49 years of industry experience all combined and credited to 48+ blockbuster movies, 4 attraction rides (Transformer Ride in Universal Studios) and 3 VR premier projects (CARNE Y ARENA), our mission is to boldly create unprecedented entertainment contents in immersive Virtual Reality world and take audience to places where no one has gone before. To create a next generation Virtual Reality immersive experience combined with high-end quality contents and high-tech amusement attraction rides. Warp into a virtual new world, access your full senses and experience immersive sensation.
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Studio Keystone
Animation
- KEYSTONE creates lifelong values through Culture and Education Keystone, the wedge-shaped piece at the summit of an arch, holds the other pieces in place. KEYSTONE believes that culture and education is the keystone to a more enriching future society. KEYSTONE wants to live up to this vision and has been providing leading contents through various types of education services.