Company
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AJ2 Co. Ltd.
Startup Other
- AJ2 Co., Ltd. was founded on March 25, 2022, but the CEO has been developing iris recognition solutions for over 24 years. AJ2 is now proud that iris recognition technology has reached a top level, and full-scale product sales began in 2024. Iris recognition stands out among biometric technologies because every iris is unique and it is very hard to fake or change. This means it offers a high level of security. However, in the past, iris recognition has faced a number of adoption challenges: • Users had to move their heads, which weigh about 10% of their body weight, to align their eyes with the scanner. • It required high-cost hardware and algorithms. • It was sensitive to external lighting conditions and often worked slowly at close range. Despite these challenges, AJ2 has overcome the limitations with advanced hardware and software. Now, iris recognition is practical and is ready for commercial use. AJ2’s unique core technology lies in the self-developed optical components — specifically, the camera module and infrared LED, which account for more than 70% of the performance and cost of the iris recognition system. By integrating these optical components with open-source AI, AJ2 has developed its own ensemble iris recognition solution technology that effectively addresses the challenges faced by conventional iris recognition systems. Building on this technology, AJ2 has also developed an AI Iris Recognition Algorithm using CNN deep learning. Demonstration video of AI iris recognition algorithm : https://www.youtube.com/watch?v=4g2jARvHTh4 As a result, AJ2's products can recognize a user’s iris and face quickly from 1 meter away, even if the user is wearing glasses. This gives AJ2 an edge over competitors. The system is convenient, accurate, and cost-effective. Incredibly, AJ2's solution can even detect a user's iris and face from 3 meters away, something that was considered impossible before.
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Guinong Co., Ltd.
Fashion
- Guinong is a coined name inspired by the Korean word “Gwinong” (귀농)Korean upcycling brand that gives new life to discarded materials. We transform used tarpaulins, banners, and fabrics—often destined for landfill—into meaningful bags and lifestyle goods, blending sustainability with storytelling. “We don’t just recycle — we retell the story of things once forgotten.” -Founded in Korea’s rural region -Combining traditional Korean aesthetics with modern design -Focused on circular economy, ethical production, and local empowerment -Collaborations with local artists and communities
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ACTS1 Co., Ltd.
Other
- We are an IT company specializing in information system construction, information system operation and maintenance, database construction, consulting, and solution development. We provide differentiated IT services based on our experience and know-how in the fields of information system construction, information system operation and maintenance, and DB construction with the best technical skills and abundant experience in information system construction and operation, DB construction, etc. of research institutes and public institutions.
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ChangJO
Other
- Managemet Cunsulting
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PLANHOM Inc.
Startup
- PLANHOM is a 3D interior design simulation platform that turns imagination into reality. With advanced AR, VR, AI, and LiDAR technologies, users can visualize, design, and simulate their spaces directly on mobile. From floor plan sketching to real-time high-quality rendering, material selection, and even e-commerce integration — PLANHOM empowers users to complete interior projects at their fingertips.
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BOK corporation
Broadcasting Startup Immersive Content
- The paradigm of video content is undergoing a dramatic transformation. AI's influence is expanding exponentially across all sectors, from advertising to films and short-form content. While generative AI has enabled anyone to create videos and images, we're simultaneously witnessing a widening gap in content quality. As technology advances, higher-quality content will continue to emerge, and advertisers will need to either create content themselves or find suitable creators. However, the traditional agency-centered production model struggles to meet the demands of the AI era—simpler processes and mass content supply. Meanwhile, creators face the reality that current revenue streams from subscriptions and advertising alone are insufficient to sustain their work. To address these challenges, we have developed "PUPA STAGE", a contest-based AI video content distribution platform. Poopa Stage delivers value through a mass advertising content supply model: For advertisers, it offers the opportunity to secure large volumes of high-quality content at reasonable costs. For creators, it provides not only direct revenue through content delivery fees and prize money, but also sustainable income models through fan management and systematic channel operations. Through this approach, we aim to create a virtuous cycle structure for the new AI video content ecosystem.
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Techberry Co., Ltd.
Game
- Techberry Co., Ltd. is a game development and publishing company based on information and communication technology. Techberry Co., Ltd. planned, developed, and operated the first phase of the mobile game 'Click Three Kingdoms' in 2022. During the service period, the company systematically collected and analyzed user growth data, content consumption patterns, reward collection trends, and churn logs. In particular, based on this data, Techberry established a strategy to maximize user acquisition efficiency relative to marketing expenses, achieving a very high return on investment. From May 24 to May 28, 2025, the game ranked No. 1 on Google’s popular chart and, as of May 29, 2025, is maintaining the No. 2 position. The current version of the game is the second phase of the service, featuring expanded content compared to the first. It includes enhancements such as server integration, a GvG (Guild vs. Guild) system, job transitions, a couple system, and collectible general training, offering a significantly improved gameplay experience.
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ming worldwide
Broadcasting Character Animation Startup Immersive Content
- <ming worldwide> is the digital content Production & Digital making group based on the visual communication skills and a variety of production experiences in the new media. Based on the know-how of dealing with time and space contents, the company has conducted numerous video-based media projects in Broadcasting, K-Movie, Performance, Marketing & Advertisement, Exhibition, and Publishing, and has conducted various global promotions in more than 500 cities in 60 countries overseas.
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Champstudy
Other
- Driving Students to Achieve Their Goals Founded in 1998 by linguistics professor Dr. David Cho, Hackers Education Group has become one of the most successful and trusted educational companies in Korea. We are proud to have helped millions of learners achieve their academic goals through our extensive range of educational products and services, including publications, classes, and online lectures. We believe that providing equal opportunities in education leads to positive social change.
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Newbranchcontentory
Broadcasting Startup
- NewBranch Conteneory was founded on the belief that a single new branch can grow into infinite possibilities. Our mission is to expand these possibilities into the world through compelling stories and content. We value the journey of collaboration—where a small idea becomes a growing branch, extending into various genres, platforms, and global markets. From short-form dramas to long-form series, from domestic productions to international co-productions, we have built a solid foundation of experience and partnerships.