Company
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Ubac Studio
Animation Immersive Content
- Ubac Studio is a Seoul-based creative studio founded by media artists Hyeunjoo Woo and Jiyun Park. Through XR, interactive animation, and sensory interfaces, the studio explores the gap between technologically constructed worlds and embodied, sensory human experience.
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Hard Coders
Game
- Hard Coders is a game programming club founded in April 2024 under the Department of Game Design at Kongju National University. Among them, our team is an indie game development team based in Asan-si, Korea, and is also dedicated to creating unique and immersive interactive experiences. As a member of UNIDEV (a national game development association), the team conducts weekly study sessions to enhance skills and encourages collaborative development through team-based projects. With strong participation in game competitions, the team has received multiple awards and has been selected for support programs such as Indie Game Park. Members have gone on to pursue game startups and graduate studies in Game AI, showcasing both creative and academic excellence.
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Annecy Co.,LTD
Other
- Annecy is a Korea-based cosmetics company specializing in the development and global distribution of functional skincare products. With its in-house brand IZEZE, the company focuses on planning and producing high-quality skincare solutions tailored to international markets. Leveraging extensive experience in overseas certification and export, Annecy supplies products to various global partners. In addition, the company supports fast and reliable product launches through OEM/ODM collaboration, ensuring consistent quality and competitiveness. Annecy aims to grow together with its partners by continuously developing innovative products and responding to global beauty trends.
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FIFTYTWO
Character
- FIFTYTWO Co., Ltd. is a content-driven company that connects brands and people through relatable character IP and storytelling. Centered around the character IP “Kuang & Krang,” which reflects everyday emotions and experiences, FIFTYTWO develops a wide range of creative projects including digital content, character goods, brand collaborations, and licensing businesses. We believe that characters are more than simple illustrations; they are a language that communicates feelings, humor, and connection. Based on this philosophy, FIFTYTWO builds sustainable IP business models that expand across content creation, product development, and brand partnerships. Through social media content, short-form videos, and meme-based storytelling, FIFTYTWO actively engages with audiences while continuously expanding the character universe. At the same time, the company grows the value of its IP through merchandise and licensing, aiming to reach global markets. FIFTYTWO strives to develop characters that bring joy, comfort, and relatable moments to everyday life, while building a cultural brand that resonates with audiences around the world.
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MYTURN Inc.
Game
- MYTURN develops games with specialized technology of more than 10 years on average. The company has references across various platforms including mobile/steam/metaverse and closely collaborates with local partners in Japan to discuss a diversity of IP and develop high-quality gaming content.
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KIMMICK
Fashion
- KIMMICK is a Seoul based experimental luxury designer fashion brand established in 2025. KIMMICK is a compound word of director's last name 'Kim' and 'Gimmick'. We adhere director Kim's unrivaled sensitivity to fashion through experimental gimmick. Our motto is ‘Experience Experimental Gimmick’ which is presenting novelty experience to customers.
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Eleven Dot Studio Korea Co., Ltd.
Game
- Eleven Dot Studio is an indie game developer creating new gaming experiences by placing AI technology at the core of gameplay fun. We focus on "AI-Player Interaction," having developed a system where NPCs react in real-time to free-form text entered by the user. Recently, we were invited to host booths at the Busan Indie Connect Festival (BIC 2025) and Beaver Rocks (2025), where we received positive responses from domestic and international gamers and industry representatives.