Company
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HAEGIN
Game
- Haegin, which in old korean means “living long and happily”, is a mobile game company founded in Sep. 2017 by Youngil Lee, the co-founder of Com2uS. Soon after it was founded, HAEGIN received a total of approximately 1M USD worth of investment from Storm Ventures, Tencent, Bon Angels, Netmarble-Kona Fund, and Devsisters. After showing impressive growth worldwide, in 2022 HAEGIN successfully raised 110M USD in a series B investment round which investors such as Kakao Games, Netmarble, KDB Industrial Bank, Lotte Ventures, VNG, SK Square, SK Telecom, and more participated. Haegin aims to make games that are fun regardless of the gameplay time and is servicing games of various genres, such as sports, action, social games, and RPG, in the global market. The company’s superb development capabilities have been recognized by various agencies both domestic and abroad.
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Even Ent Co., Ltd
Broadcasting
- Even ENT Co., Ltd. is a comprehensive entertainment company that aims for content that anyone can enjoy such as "Dream", "Hope" and "Love", and its main business is drama, film, and entertainment content.EvenENT is a group of content experts for more than 20 years and was founded in December 2022 to contribute to creating creative pop culture with a systematic system for cultural content planning and development.In the rapidly changing era of the 4th industry, creative contents with competitive storiesEvenENT is an international co-production company that specializes in producing content that everyone likes and can be enjoyed as drama and entertainment content that can be the center of the domestic and foreign cultural content industry.EVENENT will grow into a global content company loved around the world. Evenent is a content creation company that adds technology to warm stories to expand emotions. We design a multi-IP world that connects emotions, empathy, and brands across dramas, entertainment, and virtual IP.
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Je la connais
Fashion
- Je la connais is a premium women’s shoe brand that reinterprets classic styles with a modern touch. The name means “I know her” in French, reflecting our philosophy of understanding and anticipating the tastes and desires of our customers. We pursue refined quality through unique designs, carefully selected materials and colors, and expert craftsmanship from artisans in Seongsu, Seoul.
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toonigo
Cartoon
- Toonigo is an edtech startup developing an immersive Korean language learning platform based on webtoons. We provide an easy and enjoyable learning experience designed for the digital-native generation. Leveraging the cultural appeal of Korean webtoons, users learn natural conversations and expressions. Our platform features AI-based personalized recommendations, learning buddies, and pronunciation feedback. We are expanding into multilingual services, including English, Japanese, and Vietnamese. Toonigo offers a practical, communication-focused curriculum distinct from Sejong Institutes and Duolingo. By developing exclusive webtoon IP and global partnerships, we promote K-content worldwide. Through App Store optimization and global marketing strategies, we lead the Korean learning market. We continuously evolve our services to deliver a personalized and engaging learning journey. Toonigo is setting a new standard for "learning Korean through webtoons."
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KOMSCO
Other
- KOMSCO is a public corporation in Republic of Korea and responsible for producing national currency, passport, national ID card and other precious metal products such as commemorative coins and medals. KOMSCO proudly has been designing and selling commemorative medals that celebrate beloved K-Culture artists around the world. (BTS, Son Heung-min, T1, EXO etc.) In the second half of 2025, KOMSCO also aim to launch Korea's first K-Bullion coin, contributing to the advancement of Korea's cultural export industry and the creation of national wealth.
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SLASH B SLASH
Game Animation Fashion Startup
- [SLASH B SLASH] Design and content creation designers and IT technicians. By producing a content-linked smart product using NFC technology It is growing at a rapid rate of 300% every year. Securing a license for a global brand. We launch various collaboration products and launch more than 300 products every year.
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Character Link
Broadcasting Character Animation Immersive Content Other
- Character Link Co.,Ltd was established in 2014 with the goal of exporting various Korean content IPs to the world and creating various profit networks. Character Link's CEO, Tae-yeon Cho, worked as the head of the content licensing division at a content listing company (Son-O-Gong Co., Ltd.) for 10 years since 2005, and was in charge of the profit-making business of 67 various content IPs at home and abroad. He is focusing the content IP business know-how he gained through this on the domestic and globalization of Korean content IPs. He has experience in handling 120 content IPs at home and abroad, including Spiderman (Marvel), Teletubbies (BBC), My Melody (Sanrio), Starcraft (Blizzard), Pingu, Domogun (NHK), Kirby (Dentsu), Taekwon V (Shin Cine), Octonauts (BBC), Ebichu, Ttung, Jelly Bear, Luet-Bidden Teletubbies, Star-Edger Man, My Melody, Starcraft, Pingu, Domogun, and Dingdongdang Kindergarten. We have developed various IP collaborations with famous domestic and international franchise brands such as Gongcha Korea, Arena Korea, CGV, Dunkin Donuts, Lotteria, Samsung C&T, and Photoism using Korean native design characters without animation, and have been focusing on the globalization of domestic IP for 11 years through continuous participation in Korean content exhibitions in countries around the world such as the US, Dubai, Sweden, Las Vegas, Spain, Japan, China, Malaysia, Hong Kong, Vietnam, and Indonesia.
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STAYGE Labs Inc.
Startup
- STAYGE Labs is a tech startup that provides innovative solutions in the entertainment industry. For the past 9 years, the company has been dedicated to developing technologies specialized for the entertainment sector. In 2022, following a strategic partnership with CJ ENM in 2021, STAYGE Labs successfully launched the Mnet Plus app, a global K-pop culture platform. Leveraging its proprietary technology, the company has demonstrated the ability to stably handle large-scale traffic and now delivers real-time services to over 10 million global users. Currently, STAYGE Labs operates three core services: - LiNC, a live communication fandom platform - tin, a K-pop digital photocard service - Mnet Plus, a global K-pop culture platform These platforms not only provide artists with sustainable revenue to continue their creative activities but also offer fans a joyful and immersive experience. In 2024, the company expanded its business to Japan by establishing a local subsidiary in Tokyo.
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MMP Co.,Ltd.
Immersive Content Other
- MMP Co., Ltd. possesses advanced capabilities in high-definition aerial photography, editing and processing of captured data, high-quality 3D modeling, and the implementation of Unity-based simulation functions. Through optimal creative content such as aerial views, VR images, videos, and cyber tours, as well as responsive content, we enable anyone to easily and conveniently experience and connect with specific locations using the universal language of visual information. Recognizing the importance of device compatibility, MMP has secured technological competitiveness by ensuring that most of the content we develop can be utilized across various platforms, including HMDs, PCs, kiosks, and broadcasting platforms. In addition to our production expertise, MMP also has extensive experience in content planning and development, and we remain committed to continuous interest and investment in these areas. We are currently focused on creating immersive content for virtual tours of specific tourist attractions, broadcasting VR content, and developing industrial metaverse and digital twin solutions. MMP is also actively participating in a Korean government-led project to develop real-time information and 3D simulations for urban air mobility operations in South Korea.