Bear Ride

Year of Production
2016
Content Type
Arcade
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

This camera-based content lets a child sit on a large teddy bear prop and control an onscreen character by shifting their body side to side. As the child moves on the soft bear, an overhead webcam detects their movement in real time and reflects it onscreen. Combining a familiar plush prop with a digital game, it helps children feel emotionally at ease while enjoying physical activity.
First, it provides emotional stability and comfort. Using the large, friendly teddy bear as a soft tactile medium eases tension and offers warm reassurance. This comfortable environment lets children immerse themselves happily and without stress.
Second, it strengthens balance and agility. To collect star items and avoid obstacles onscreen, the child must shift their weight left and right on the bear while continually keeping balance. This develops full-body muscles evenly and improves the visual judgment and agility needed to respond to changing situations.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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