BIFAN 2026 ‘Fantastic Portal’

Other
Year of Production
2026

Summary

Fantastic Portal is a 7-meter-tall tunnel media sculpture for the 29th Bucheon International Fantastic Film Festival (BIFAN 2026). Inspired by the festival’s neon chameleon and AI’s boundless imagination, this gateway to future cinema stands at Bucheon City Hall Square. As the grand opening's centerpiece, it invites visitors to walk through and immerse themselves.
The portal was built using "TiLiT," a proprietary eco-friendly modular system. Up close, individual square tiles are distinct, but from afar, they merge into an organic landscape of neon flows designed by AI. Shifting between "pixel" and "landscape" based on perspective, it translates digital imagery into a physical form.
Beyond aesthetics, it acts as a true portal. Scanning it with a smartphone triggers vivid AR content, launching visitors into a digital universe. Built on a 100% reusable structure, it combines AI design and AR interaction to present a new cinematic paradigm.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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