Candy Planet

Year of Production
2018
Content Type
Arcade
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

This body-interactive content lets children control an onscreen character by rolling a large donut prop. As children move the donut vigorously, internal sensors detect its speed and direction in real time, reflecting it onscreen. Through dynamic, whole-body activity, children stay engaged while building physical and cognitive abilities together.
First, it develops upper-body muscles and stamina. To move the character forward, children continuously use their hands, arms, and upper body, developing muscles, while sustaining the run boosts endurance. Through repetition, they also learn body control and balance.
Second, it strengthens visual judgment and spatial awareness. Children collect snacks to grow the donut while dodging monsters appearing irregularly. Rolling fast or stopping suddenly as the screen changes builds agility and problem-solving. Achieving missions one by one brings joy and confidence, and the prop-screen link deepens focus.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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