Corrupted: Dawn of Havoc

Year of Production
2023
Content Type
Strategy
Target Age
Adults
Art
2D
Service Step
In Service

Video

Summary

The Hardcore, Auto-Battle, Rogue-Like, Deck-Building (H.A.R.D) game, "Corrupted: Dawn of Havoc" combines auto-battler strategy and rogue-like difficulty. In Corrupted, strategy meets challenges in every deck, fight, and run. Unlike traditional deck-building roguelikes, it features team management and real-time card play.

Gameplay elements include Stage Clear: Players engage in battles against various enemies as they clear stages provided by the game.

Reward Acquisition: After clearing stages, players can acquire rewards such as cards, plugins (team-affecting items), equipment, and consumable items.

Deck and Team Building: Players can use the rewards they have obtained to build their own deck and team, allowing them to create their own strategies for playing the game.

Auto-Battle: Players selecting cards from their deck and decide the placement of their team, after which battles proceed automatically.
Players can intervene in battles at any time by selecting cards from their deck.

"Corrupted: Dawn of Havoc" has three game modes: "Main", "Co-operation" and "Daily Challenge" In
Main mode, players face random stages, receiving rewards for clearing them.
Difficulty increases, requiring players to optimize decks and upgrade abilities.

Before entering "Main" players choose difficulty levels and grow levels regardless of victory or failure.
As they level up, they can progress through the "Commander Traits" and "Character Unlock" systems.

In the core experience, players develop optimal strategies for clearing stages using randomly selected cards from reward-based decks.
"Corrupted: Dawn of Havoc" differentiates from traditional deck-building roguelikes with real-time card play and challenging gameplay, offering a fresh experience.

Company Profile

Game

36Litters Inc.

"We create games driven by developer-led creativity."
36Litters is a game development company established in 2021, following our victory in the Gyeonggi Game Audition.
We take pride in our "developer-led creativity" as our driving force.
With our unique ability to interpret various genres, recognized by our users, we strive to maintain our brand power as a maker of well-crafted games with uncommon concepts.
We aim to make the "36Litters fandom" synonymous with "new culture" by consistently creating enjoyable games.

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