Crayon Dream Job

Game
Year of Production
2018
Content Type
Education
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

This analog-digital content scans a job character children color and has it perform job-based actions onscreen. Children pick from eight job templates—figure skater, firefighter, police officer, soccer player, and more—and color them freely. Placed on the scan pad, in three seconds their unique character appears on a large screen and comes to life.
First, it fosters career exploration and creative expression. Coloring the characters in their own palette develops aesthetic sense and originality. Beyond drawing, observing each job's clothing and tools helps children understand occupations, aiding social development.
Second, it delivers immersive engagement and joyful achievement. Their characters perform job-specific animations—skating on ice, hosing out fires, or scoring a goal. This polished, witty motion feedback sparks interest and gives the deep immersion of "my character is alive," raising self-esteem and engagement in learning.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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