HIT RACER
Animation
- Year of Production
- 2025
- Content Type
- 3D Animation
- Target Age
- Kids
- Quantity
- 11(min) 13Quantity Input
- Production Stage
- Projects in Production
- Detailed Genre
- Fantasy/Adventure
Summary
Gino is an elementary school student with a big heart and
a geeky attitude.
In his school, “HIT RACER” is the hot topic of conversation every day. “HIT RACER is a popular electric motor sport that is watched by more than 500 million people around the world in the Metaverse.
Gino's friends are gradually logging into the Metaverse with their own machines to compete, but for some reason, his father doesn't allow him to participate.
One day, Gino receives a mysterious package in the mail with a car and controller for HIT RACER. He hesitates, but then logs into the world of HIT RACER...
a geeky attitude.
In his school, “HIT RACER” is the hot topic of conversation every day. “HIT RACER is a popular electric motor sport that is watched by more than 500 million people around the world in the Metaverse.
Gino's friends are gradually logging into the Metaverse with their own machines to compete, but for some reason, his father doesn't allow him to participate.
One day, Gino receives a mysterious package in the mail with a car and controller for HIT RACER. He hesitates, but then logs into the world of HIT RACER...
Company Profile
Character Animation Immersive Content Other
LOCUS Corporation
LOCUS is a leading Korean 3D animation technology studio founded in 2009, specializing in premium animation production, proprietary IP development, and real-time engine-based content creation. Powered by its proprietary production technologies—LAS, LORA, and LOCMAN—LOCUS delivers world-class quality with unmatched production efficiency. The company has produced globally recognized titles including Red Shoes and the Seven Dwarfs, Yumi's Cells: The Movie, and Exorcism Chronicles, and is expanding its business through global co-productions, digital assets, gaming, merchandising, and immersive IP experiences. LOCUS aims to become one of the world's leading animation studios through the convergence of technology, creativity, and intellectual property.