<△,ㅁㅁㅁ>Palace & Mountain
Other
- Year of Production
- 2025
Video
Summary
<△,ㅁㅁㅁ>((Landscape with Mountains and Palaces) is a public media art piece reinterpreting Gwanghwamun’s historical symbolism and urban landscape. Inspired by Joseon’s Irworobongdo and the colors of dancheong (traditional Korean decorative coloring), it layers mountains, palaces, and the city into a unified plaza scenery.
The "ㅁㅁㅁ" is a 25-meter tunnel mirroring the rhythm of dancheong, transforming the artwork into an experiential pathway. It features 32 kinetic lighting panels displaying traditional patterns. This leads to the "△" structure, a geometric take on Irworobongdo peaks that creates a popular photo spot with breathing light effects.
The central installation features an interactive "wish wall" for citizens. Built on the modular system "TiLiT," it snaps square tiles onto a frame, translating traditional art into a pixel-like language. Fully disassemblable and recombined for future venues, it stands as a sustainable public media art piece.
The "ㅁㅁㅁ" is a 25-meter tunnel mirroring the rhythm of dancheong, transforming the artwork into an experiential pathway. It features 32 kinetic lighting panels displaying traditional patterns. This leads to the "△" structure, a geometric take on Irworobongdo peaks that creates a popular photo spot with breathing light effects.
The central installation features an interactive "wish wall" for citizens. Built on the modular system "TiLiT," it snaps square tiles onto a frame, translating traditional art into a pixel-like language. Fully disassemblable and recombined for future venues, it stands as a sustainable public media art piece.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.