Magic Window

Year of Production
2016
Content Type
Arcade
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

This camera-based content has children throw balls at a large magic-window screen in a ball pit to hit onscreen targets. When a ball is thrown, an overhead camera reads its trajectory and impact point in real time to trigger interactions like breaking ice. In the safe setting of a ball pit, it helps children move their whole body and build teamwork.
First, it develops upper-body muscles and hand-eye coordination. Repeatedly throwing balls at moving or fixed targets develops shoulder, arm, and wrist strength and refines body control. Gauging a target's position and distance to aim builds focus and spatial awareness.
Second, it strengthens cognitive stimulation and cooperation. Four themes—mammoth, robot, night sky, and fruit—spark curiosity and stimulate imagination. Children throwing together to solve a shared task learn communication and teamwork. Taking turns and joining forces to reach a goal supports social development and raises participation.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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