Monster Truck
Game
- Year of Production
- 2020
- Content Type
- Arcade
- Target Age
- Kids
- Art
- 3D
- Service Step
- In Service
Video
Summary
This racing-based, body-interactive content lets children steer an onscreen car by turning a wheel. An intuitive color-matching design—the yellow wheel moves the yellow car and the red wheel moves the red car—lets children grasp the rules and immerse themselves without explanation. Enjoying the dynamic driving, they build physical and cognitive abilities together.
First, it develops spatial awareness and judgment. While driving, children track the car's shifting viewpoint and road position in real time to decide the right direction. Precisely controlling the wheel to handle changing roads and obstacles builds visual reflexes and focus.
Second, it strengthens body control and social skills through friendly competition. Two-player head-to-head play lets children interact and enjoy the game together. Turning and adjusting the wheel develops upper-body and finger muscles, and the match teaches children to follow rules and compete in a healthy way.
First, it develops spatial awareness and judgment. While driving, children track the car's shifting viewpoint and road position in real time to decide the right direction. Precisely controlling the wheel to handle changing roads and obstacles builds visual reflexes and focus.
Second, it strengthens body control and social skills through friendly competition. Two-player head-to-head play lets children interact and enjoy the game together. Turning and adjusting the wheel develops upper-body and finger muscles, and the match teaches children to follow rules and compete in a healthy way.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.