NOT ALONE
Game
- Year of Production
- 2025
- Content Type
- Simulation
- Target Age
- All
- Art
- 3D
- Service Step
- In Production
Video
Summary
NOT ALONE: "One day, out of the blue… someone’s island found its way to you."
- A project born from the keyword "A flutter of anticipation"
- Sandbox-style Crafting Game
- Built on the idea that players' islands can meet, interact, and play together
- A game of communication and empathy where players freely compete and collaborate
- Designed to reflect each player’s unique style through a SANDBOX-style map editor
- Artwork that players will want to share and spread on their own
- A warm, heartfelt world that unfolds through "Friends," just like the title suggests—you’re not alone
- A game that offers comfort and healing through your own personal island
- Structurally designed with scalability in mind, aiming for over 10 years of service
- Rich crafting fun based on diverse materials, items, trees, and recipes
- Strategic time management through daily, weekly, ongoing, and limited-time quests
- Multi-dimensional motivation through a variety of events and game modes
- Carefully designed gameplay loops tailored to onboarding, growth, and long-term settlement—from the very beginning of pre-production
- A project born from the keyword "A flutter of anticipation"
- Sandbox-style Crafting Game
- Built on the idea that players' islands can meet, interact, and play together
- A game of communication and empathy where players freely compete and collaborate
- Designed to reflect each player’s unique style through a SANDBOX-style map editor
- Artwork that players will want to share and spread on their own
- A warm, heartfelt world that unfolds through "Friends," just like the title suggests—you’re not alone
- A game that offers comfort and healing through your own personal island
- Structurally designed with scalability in mind, aiming for over 10 years of service
- Rich crafting fun based on diverse materials, items, trees, and recipes
- Strategic time management through daily, weekly, ongoing, and limited-time quests
- Multi-dimensional motivation through a variety of events and game modes
- Carefully designed gameplay loops tailored to onboarding, growth, and long-term settlement—from the very beginning of pre-production
Company Profile
Game
Modle Studios Co., Ltd.
"Modle" means "everyone gathered together," and we came together to create a world full of the joy of togetherness.
We are a veteran team aiming to become a global top-tier casual game developer.
Our team includes a Growth Hacker with 30 years of experience in the gaming industry, a CTO who served as the Head of Development at Com2Us for 12 years—from its founding to its public listing—and a group of experts, each with over 20 years of experience in their respective fields.
We are a veteran team aiming to become a global top-tier casual game developer.
Our team includes a Growth Hacker with 30 years of experience in the gaming industry, a CTO who served as the Head of Development at Com2Us for 12 years—from its founding to its public listing—and a group of experts, each with over 20 years of experience in their respective fields.