Pompidou Hanwha ‘TiLiT Modular Furniture System’
Other
- Year of Production
- 2026
Summary
The TiLiT Modular Furniture System is a modular solution designed to freely reconfigure spaces, transcending basic furniture functions. Reinterpreting the eco-friendly space solution "TiLiT" on a furniture scale, it unifies bookshelves, tables, and stools into a single design language. This system was implemented in the academy space at the Centre Pompidou Hanwha Seoul in Yeouido in 2025.
Infused with the vibrant colors of Paris's Centre Pompidou, it energizes the room while boldly exposing the inner framing without tiles. This reveals the raw beauty of the materials, offering an experimental, sophisticated "intended structural beauty."
The bookshelves anchor the space and feature bottom slots to neatly store mobile stools. The system excels during academy sessions, allowing tables and stools to be rearranged in real time for discussions or workshops. TiLiT creates a highly flexible learning environment that perfectly balances aesthetics, storage, and adaptability.
Infused with the vibrant colors of Paris's Centre Pompidou, it energizes the room while boldly exposing the inner framing without tiles. This reveals the raw beauty of the materials, offering an experimental, sophisticated "intended structural beauty."
The bookshelves anchor the space and feature bottom slots to neatly store mobile stools. The system excels during academy sessions, allowing tables and stools to be rearranged in real time for discussions or workshops. TiLiT creates a highly flexible learning environment that perfectly balances aesthetics, storage, and adaptability.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.