Project_Dokkaebi

Game
Year of Production
2025
Content Type
RPG
Target Age
All
Art
2D
Service Step
In Production

Summary

[Project_Dokkaebi: The Endless Pilgrimage of a Dokkaebi Girl (Introduction & Description)]
Project_Dokkaebi is a 2D mobile roguelike RPG featuring a traditional Korean "Dokkaebi" as the main protagonist.
Guided by the motto "Easy to Play, Hard to Master," it is a hybrid game that perfectly fuses the engaging progression of an RPG, the convenience of an idle game, and the strategic depth of roguelike mechanics.

Worldview and Story (K-Fantasy) The protagonist is a 17-year-old Dokkaebi girl who acts as a "Guardian of the Boundary," connecting the human and spirit worlds to maintain the balance of life and death. Setting out on a "pilgrimage test"—a mandatory rite of passage before turning 18—she is confronted by an uncontrollably growing number of increasingly powerful corrupted souls.
Along her journey, she forms bonds with various companions, including a human boy who lost his family, purified souls that have regained their true forms, and foreign Dokkaebis from fallen villages. Reaching the forbidden land to uncover the world's truth, she realizes that true purification is not about destroying darkness, but about restoring the original light within the souls, bringing a highly original "K-Fantasy" narrative to life.

Core Features
Real-time Combat & Roguelike Skill Growth: The game adopts a real-time auto-combat system that allows players to comfortably watch and progress without complex controls. At the same time, it delivers strategic roguelike fun by letting players build their own skill decks, choosing from over 100 random skill combinations offered in each stage.

Game-Changing 'Advent System': Going far beyond simple stat increases, this advanced strategic system fundamentally changes the combat mechanics itself
. Depending on which "Advent Body" is equipped, the available skill choices ynamically shift, allowing players to proactively design their own build paths and experience infinite replayability.

Low-fatigue 'Farming & Graduation System': To break away from the tedious, repetitive "homework" of typical games, it introduces "Farming Dungeons" where players can directly select and acquire only the specific rewards they need, based on the main stages. Furthermore, a seasonal "Graduation System" enables players who meet certain conditions to instantly complete repetitive daily tasks with a single click.

Company Profile

Game

D.play soft

It is a game developer consisting of seven people with experience in game development and live operation.
It is a company that has developed a project from the beginning, has high performance in the midcore genre, designed and operated integrated marketing directly in major markets, and achieved the shortest 100 million views and the largest number of domestic challenge participants through challenge marketing.

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