Spoon Party

Year of Production
2020
Content Type
Education
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

This creative content lets children build a character by combining magnetic eye, nose, and mouth pieces on an animal-shaped spoon, then join it to an onscreen dance party. After designing an expression and slotting the spoon into the stand, a built-in vision camera brings it to life as a digital character. Linking tactile play with lively digital feedback, it draws children into creation.
First, it builds emotional creativity and imagination. Matching animal spoons and facial pieces into a character develops creativity and expression. The playful "animal friends' dance party" setting sparks interest, and open-ended creation with no single answer nurtures individuality and confidence.
Second, it strengthens precise coordination and achievement. Attaching small pieces and slotting the spoon into the stand refines finger muscles and hand-eye coordination. Watching the piece they made move vividly onscreen brings deep achievement and creative joy.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

Related Content