The Emotional Quiz Show Donguibogam
Immersive Content
- Year of Production
- 2024
- Detailed Genre
- Broadcasting
Video
Summary
<The Emotional Quiz Show Donguibogam> is a real-time participatory content based on the Thankage platform, Megatalk Korea's independent 'Agreement Rate game' system. It is a real-time participatory quiz program based on the "agreement rate" that answers the public's thoughts and consensus, away from the existing quiz show that determines the superiority and inferiority of knowledge. The Agreement rate game is a psychological reasoning game in which the person who predicts closest to the majority of thoughts wins, and a scenario-based interactive technology that enables the production of various talk game shows with an advanced market research engine. Megatalk Korea has registered BM patents for Korea (2023) and the United States (2025)
The Agreement rate game is not a game with a fixed answer, but a game that matches the ratio of people who think the same as me
It consists of a fact quiz with a correct answer and a Agreement rate quiz that matches the consent rate of others, and the closest you get to the Agreement rate within the margin of error, the higher the score
The main content is as follows
Planning Intention:
The Emotional Quiz Show Donguibogam is a game where we predict other people's thoughts and match them in proportion, unlike general quizzes that compete for knowledge by matching answers set by someone. Because of this, we want to rediscover the value of communication through the process of understanding and respecting others, empathizing with thoughts, and finding social universality.
Key Targets:
Targets all age groups with smartphones, especially mobile users who enjoy real-time participation and communication and participants in online and offline events.
How to proceed:
When a fixed MC or host asks a question about a particular topic or situation, participants vote for their opinions. After voting is finished, estimate and enter the number of participants' percentage of agreement (%) on a particular item. The participants who predict closest to the actual result will take the interactive survival method, in which they get the highest score.
Program goal:
It aims to eliminate confirmation bias by understanding the perspective of others and to spread a healthy digital play culture that can be enjoyed by a large number of people at the same time.
The Agreement rate game is not a game with a fixed answer, but a game that matches the ratio of people who think the same as me
It consists of a fact quiz with a correct answer and a Agreement rate quiz that matches the consent rate of others, and the closest you get to the Agreement rate within the margin of error, the higher the score
The main content is as follows
Planning Intention:
The Emotional Quiz Show Donguibogam is a game where we predict other people's thoughts and match them in proportion, unlike general quizzes that compete for knowledge by matching answers set by someone. Because of this, we want to rediscover the value of communication through the process of understanding and respecting others, empathizing with thoughts, and finding social universality.
Key Targets:
Targets all age groups with smartphones, especially mobile users who enjoy real-time participation and communication and participants in online and offline events.
How to proceed:
When a fixed MC or host asks a question about a particular topic or situation, participants vote for their opinions. After voting is finished, estimate and enter the number of participants' percentage of agreement (%) on a particular item. The participants who predict closest to the actual result will take the interactive survival method, in which they get the highest score.
Program goal:
It aims to eliminate confirmation bias by understanding the perspective of others and to spread a healthy digital play culture that can be enjoyed by a large number of people at the same time.
Company Profile
Broadcasting Immersive Content
MEGATALK.KR
Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.