Yumi's cell
Animation
- Year of Production
- 2024
- Content Type
- 3D Animation
- Target Age
- Adults
- Quantity
- 85(min) 1Quantity Input
- Production Stage
- Completed Programs
- Detailed Genre
- Comedy
Summary
Yumi decides to prepare for a contest after leaving her job to fulfil her long-held dream of becoming a writer.
From the Schedule Cell, where she creates the perfect writing schedule, to the Writer Cell, where she runs around looking for words, to the Jarring Cell, where she tightens her waistband, everyone works hard for her dream.
But when Yumi's anxiety about the future causes her ‘Anxiety Cell’ to grow larger and larger, and her shaky relationship with Bobby blackens her ‘Love Cell,’ the tensions between the cells escalate, and the cell village faces a desperate crisis...
Translated with DeepL.com (free version)
From the Schedule Cell, where she creates the perfect writing schedule, to the Writer Cell, where she runs around looking for words, to the Jarring Cell, where she tightens her waistband, everyone works hard for her dream.
But when Yumi's anxiety about the future causes her ‘Anxiety Cell’ to grow larger and larger, and her shaky relationship with Bobby blackens her ‘Love Cell,’ the tensions between the cells escalate, and the cell village faces a desperate crisis...
Translated with DeepL.com (free version)
Company Profile
Character Animation Immersive Content Other
LOCUS Corporation
LOCUS is a leading Korean 3D animation technology studio founded in 2009, specializing in premium animation production, proprietary IP development, and real-time engine-based content creation. Powered by its proprietary production technologies—LAS, LORA, and LOCMAN—LOCUS delivers world-class quality with unmatched production efficiency. The company has produced globally recognized titles including Red Shoes and the Seven Dwarfs, Yumi's Cells: The Movie, and Exorcism Chronicles, and is expanding its business through global co-productions, digital assets, gaming, merchandising, and immersive IP experiences. LOCUS aims to become one of the world's leading animation studios through the convergence of technology, creativity, and intellectual property.