Company Profile
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Korea Innovative Software View Store
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Category
Immersive Content
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Main Products
Online VR studio
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Main Markets
KOREA, REPUBLIC OF
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Category
KIS registered a patent on its ‘Image Transfer System using 3D Virtual Space Contents’ in 2009 by applying VR (Virtual Reality) technology to the education field and developed Korea’s first virtual learning system.
Category & Business Type
Main Business
1. Founded in 2000 as an educational IT solutions provider specializing in edutech.
2. Developed Korea’s early 3D–VR educational platforms, establishing leadership in immersive learning.
3. Launched the KIS-VR1100 system and expanded overseas with exports beginning in 2012.
4. Awarded Ministry of Knowledge Economy Prize for excellence in educational content (2010).
5. Selected for multiple national R&D excellence programs from 2010 onward.
6. Built a 3D-education studio platform through the Smart Content Center Support Program (2011).
7. Entered major global markets with VR and 3D smart TV technologies (2012–2013).
8. Participated in GITEX Technology Week 2013, showcasing next-generation learning systems.
9. Expanded smart classroom and VR solutions nationwide between 2014–2018.
10. Signed a distribution partnership with LG Electronics for VR-based kids content (2018).
11. Won multiple awards in educational solution competitions hosted by KOTRA (2014–2017).
12. Completed numerous government-funded VR learning content projects for public institutions.
13. Enhanced AI-based digital learning systems starting in 2019.
14. Released the VRINNO-META platform and acquired GS Certification for multiple solution versions.
15. Led large-scale deployments of XR, VR, and digital content production systems in schools and local governments.
16. Established strategic cooperation with Chungbuk National University and other institutions (2020–2023).
17. Selected as a core supplier for non-face-to-face education service programs during COVID-19.
18. Developed mobile VR learning systems recognized with GS Certification (2020).
19. Advanced digital twin, AI-based simulation, and metaverse learning technologies (2021–2024).
20. Received top awards in AI/VR innovation competitions for educational transformation (2024–2025).