Company
-
STONE V STUDIO INC.
Broadcasting
- Filmmaker + VFX studio.
At a time when global interest in Korean content and VFX results is steadily growing,
we offer an operational solution that cycles through processes with strong planning capability and maturity.
We are a company that creates a new business model through collaboration between K-content IP and technology R&D.
-
Testora Corporation
Game Character Startup Other
- Testora Co., Ltd. is an independent game studio specializing in console and PC titles. We deliver a distinctive experience through our “Dual-One” play system, in which two characters fight and evolve as one. Combining high-quality 2D art with emotionally resonant storytelling, we create content that engages a broad, global audience. Beyond development, we operate download distribution, merchandise production, and integrated marketing, building a diversified and sustainable revenue model. Moving forward, Testora will continue to scale on the strengths of originality and global competitiveness to become a leading indie game company from Korea.
-
MBN
Broadcasting
- MBN[Maeil Broadcasting Network] began its first broadcast as an official news channel of Korea in 1995.
As a 24-hour news provider, MBN opened a new horizon of news broadcasting. Known for its quick and accurate news reporting, MBN was selected as the Nation's best news channel for four consecutive years.
In 2010, along with three other newspaper giants, MBN acquired the “General Programming Cable TV Channel” license. This not only gave MBN the opportunity to broadcast news programs, but also allowed them to provide programs of other various genres, such as soap operas and entertainment variety shows.
On December 1, 2011, MBN broadcasted its first general programming service and ushered in a new era of success. MBN has been showing the most rapid growth among the general programming channels. MBN has become No. 1 among Four New Broadcasting Stations. 17 years of valuable experience in news broadcasting has made MBN the leader
-
team91
Broadcasting Startup
- Team91 is a global production and media house based in Seoul and Los Angeles. With a collaborative network spanning 60 cities worldwide and over 100 professional staff members, we manage projects in real-time from both Korea and the United States through our team specialized in international productions.
We create distinctive content by combining Eastern and Western creativity with global trends. Drawing on our expertise across diverse genres including film, advertising, music videos, and digital content, we deliver work that captures Seoul's dynamism and LA's creative freedom. Team91's strength lies in our deep understanding of local cultures while maintaining world-class quality.
From commercial advertising to films, documentaries, and branded content, we oversee every stage from planning to post-production. We provide comprehensive support for multinational projects, including location scouting and local crew recruitment. Leveraging our proprietary freelancer career verification platform (with over 3,000 registered professionals), we quickly connect the right talent to each project and deliver exceptional global results.
-
bemyfriends, Co. LTD
Startup
- BeMyFriends is a global fandom business SaaS company that empowers artists, sports teams, and entertainment brands to build and operate their own branded fandom platforms. Our flagship solution, b.stage, integrates fan communities, memberships, commerce, and data analytics, enabling IP holders to directly connect with fans and create sustainable business models.
BeMyFriends is expanding beyond K-POP into sports, entertainment, and global IP businesses. With active operations in Korea, Japan, and the United States, we are leading the way in creating new value through fandom.
-
Kokozi Co., Ltd.
Startup Other
- Kokozi Co., Ltd. provides innovative products that deliver a healthy, audio-centered content experience for young children exposed to excessive screen time. The company has achieved cumulative sales of 100,000 Kokozi Houses and 700,000 Arti figurines, with an average daily listening time of approximately 84 minutes per household.
In 2024, upon entering the Taiwan market, Kokozi ranked No.1 in the parenting and education category on the crowdfunding platform Zeczec, and No.1 in the electronic toy category on the e-commerce platform Momo, laying the foundation for its global expansion.
Based on these achievements, the company has raised a total of 19.7 billion KRW (approx. USD equivalent) in cumulative investment. Going forward, Kokozi aims to evolve into an audio-based lifestyle platform that not only offers children an alternative to screens but also provides creators with new revenue opportunities.