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- Types of genre
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Game
Startup
Immersive Content
Other
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- Website
- www.ultiracer.com
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- Location
- C-dong 34 Sinwon-ro 211beon-gil, Yeongtong-gu, Suwon-si, Gyeonggi-do, Republic of Korea
Real Design Tech transforms indoor cycling from a watt-focused workout into interactive content built on steering, balance, tactics, and competition. ULTIRACER uses embedded sensors to generate 16 types of real-time riding data, including steering, lateral movement, tilt, speed, cadence, and power, and reflects them directly in gameplay. Its 16 titles include PERFECT RACER, a 30-second balance challenge; ULTIRACER RACING, a five-rider mountain race; and VELODROME, a tactical race featuring drafting, positioning, and a final sprint. Building on VELODROME, the company is developing keirin, sprint, team pursuit, elimination, and relay formats for school, corporate, senior, open, and global leagues. Its business model combines equipment sales and rentals, content licensing, tournaments, sponsorships, cloud subscriptions, and regional rights. A CES 2024 Innovation Awards Honoree, Real Design Tech seeks global distributors, event partners, sponsors, and investors.
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Business Description
Real Design Tech (est. 2018) turns indoor cycling into interactive content combining steering, balance, tactics and competition. ULTIRACER's embedded sensors generate 16 riding metrics for gameplay. Its kiosk/cloud SaaS manages access, records, reports and facilities. Titles include PERFECT RACER, developed in a 20-month study of about 180 people at Korea University Anam Hospital; a five-rider mountain race; and VELODROME, featuring drafting, positioning and final-sprint tactics. It is developing keirin, sprint, team pursuit, elimination and relay leagues. In 2025 it supplied 19 welfare centres, 7 schools and 3 health centres in Korea; in 2026 it installed 40 units at the University of Birmingham's Centre for Human Brain Health and MoveWell Centre. It has projects in Japan and the US. A CES 2024 Innovation Awards Honoree, RDT posted KRW1.64bn revenue and raised KRW1.4bn in 2025, then launched SaaS in Apr 2026. It seeks global distribution, event, licensing and investment partners.
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