Sharebox. Co., Ltd.
StartupImmersive Content
- Website : http://ssharebox.com
- Location : 302-3-2 218, Gajeong-ro, Yuseong-gu, Daejeon, Korea
Sharebox Co. Ltd. is a specialized experiential XR marketing company that utilizes XR technology to create immersive content and offer promotional services. The company primarily focuses on two areas: XR content and XR commercial business.
XR contents business’s main offering is Space education contents, alongside a wide range of XR-based content such as music performances, science education, industrial training, escape room games, and character-based games. We cover various genres, from educational to entertainment content.
XR commercial business provides a variety of marketing solutions ranging from outdoor XR billboards with interactive capabilities to indoor XR pop-up marketing, such as our collaboration with Hyundai Department Store. We cover both outdoor and indoor spaces, offering tailored XR content production and commercial marketing services to meet the needs of their clients.
We are specializing in designing immersive content suited for display technologies that enhance engagement, as well as constructing XR experience zones. They also focus on 5sensory-immersive XR space marketing and creating spaces for retail therapy with gamification contents.
Additionally, Sharebox is actively involved in various government-supported projects and technology development initiatives. Since 2015, they have focused on producing immersive content such as non-verbal performances, projection mapping, and XR/MR. The company continues to enhance its technological capabilities by developing metaverse content, filing patents and trademarks, and creating new XR products and services. We have strengthened our presence in Korea through collaborations such as the Metaverse VR development with KB Kookmin Bank and the Viewers Media Foundation, as well as through participation in educational fairs. Internationally, Sharebox is expanding as a global company by participating in major exhibitions worldwide, including Contact Tokyo, CES in Las Vegas, MWC, and GITEX in Dubai.
XR contents business’s main offering is Space education contents, alongside a wide range of XR-based content such as music performances, science education, industrial training, escape room games, and character-based games. We cover various genres, from educational to entertainment content.
XR commercial business provides a variety of marketing solutions ranging from outdoor XR billboards with interactive capabilities to indoor XR pop-up marketing, such as our collaboration with Hyundai Department Store. We cover both outdoor and indoor spaces, offering tailored XR content production and commercial marketing services to meet the needs of their clients.
We are specializing in designing immersive content suited for display technologies that enhance engagement, as well as constructing XR experience zones. They also focus on 5sensory-immersive XR space marketing and creating spaces for retail therapy with gamification contents.
Additionally, Sharebox is actively involved in various government-supported projects and technology development initiatives. Since 2015, they have focused on producing immersive content such as non-verbal performances, projection mapping, and XR/MR. The company continues to enhance its technological capabilities by developing metaverse content, filing patents and trademarks, and creating new XR products and services. We have strengthened our presence in Korea through collaborations such as the Metaverse VR development with KB Kookmin Bank and the Viewers Media Foundation, as well as through participation in educational fairs. Internationally, Sharebox is expanding as a global company by participating in major exhibitions worldwide, including Contact Tokyo, CES in Las Vegas, MWC, and GITEX in Dubai.
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Business Description
5-wall Immersive Interactive Experience Service X-Rumpus Box:
The X-Rumpus Box is a physical space that allows the creations of a virtual experience using the 4 walls and the floor. It focuses on the MZ generation and its tendency towards various social media channels and 'instagrammable' aesthetic shots, offering a marketing experience tailored towards the new generation.
We use KINECT sensors and LiDAR sensors to detect the gestures and movements of the users within the space, and use 3D surround sound system to help the user immerse themselves into the content without the use of any wearables or devices.
2. XR Interactive Media Wall Meet Up Box:
Meet Up is a one-time installation for a constantly changing rotation of concepts and content. It provides a cultural landmark as well as a community shared space, and offers interactive content with gamification elements, using multi-user motion detection technology to interpret users' movements and translate them onto the screen as various interactions. Users can also use QR codes to download photos of their experiences, facilitating the spread of information using social media and viral marketing.
3. 5-sensory Interactive Zone Share Box:
The Share Box offers a standardized, highly portable experiential zone designed to fit smaller spaces such as conferences or exhibitions. It offers touch interaction through the walls and the floor, and uses LED screens and various XR technology to stimulate all 5 senses and enhance the immersive marketing effect.
The X-Rumpus Box is a physical space that allows the creations of a virtual experience using the 4 walls and the floor. It focuses on the MZ generation and its tendency towards various social media channels and 'instagrammable' aesthetic shots, offering a marketing experience tailored towards the new generation.
We use KINECT sensors and LiDAR sensors to detect the gestures and movements of the users within the space, and use 3D surround sound system to help the user immerse themselves into the content without the use of any wearables or devices.
2. XR Interactive Media Wall Meet Up Box:
Meet Up is a one-time installation for a constantly changing rotation of concepts and content. It provides a cultural landmark as well as a community shared space, and offers interactive content with gamification elements, using multi-user motion detection technology to interpret users' movements and translate them onto the screen as various interactions. Users can also use QR codes to download photos of their experiences, facilitating the spread of information using social media and viral marketing.
3. 5-sensory Interactive Zone Share Box:
The Share Box offers a standardized, highly portable experiential zone designed to fit smaller spaces such as conferences or exhibitions. It offers touch interaction through the walls and the floor, and uses LED screens and various XR technology to stimulate all 5 senses and enhance the immersive marketing effect.