Mask of Soul
- Year of Production
- 2025
- Content Type
- Action/Adventure
- Target Age
- Adults
- Art
- 2D
- Service Step
- Coming Soon
Video
Summary
○ *Mask of Soul* – Game Overview
• **Genre and Format**
· 2D Metroidvania-style action platformer game
· Emphasizes precise controls, exploration-based level design, and boss-centric combat
• **Worldview and Story**
· Set in a dark fantasy universe inspired by Korean traditional folktales and underworld mythology
· Follows the journey of *Cheong-o Chasa*, a guardian of the afterlife, as he tracks down cursed masks to restore balance between the worlds of the living and the dead
• **Core Systems and Features**
· Mask-switching mechanic that enables strategic skill transformations
· Exploration-focused stages with hidden routes and collectible rewards
· Region-specific bosses based on Korean folklore with distinct combat patterns
· Handcrafted visuals inspired by traditional Korean art and atmospheric Eastern aesthetics
• **Platforms and Development Status**
· Platforms: PC (Steam) / Nintendo Switch
· Development progress: Approximately 90%
· StoveStore demo completed (Jan 7 – Feb 3, 2025), with feedback integrated to improve controls, UI, and boss difficulty
· Scheduled release: PC in August 2025 / Nintendo Switch global launch in November 2025
• **Marketability and Global Target**
· Unique aesthetic and storytelling grounded in Eastern mythology offers clear global differentiation
· Designed to appeal to console indie game users, especially on Nintendo Switch
· Actively seeking publishing partners in China, Japan, Southeast Asia, and Europe
• **Future Plans and Expected Impact**
· Live pitching at ChinaJoy to secure publishing deals and platform placements
· DLC and sequel development roadmap in place to extend content lifecycle
· A culturally rich K-content title with strong potential for global expansion and crossover success
• **Genre and Format**
· 2D Metroidvania-style action platformer game
· Emphasizes precise controls, exploration-based level design, and boss-centric combat
• **Worldview and Story**
· Set in a dark fantasy universe inspired by Korean traditional folktales and underworld mythology
· Follows the journey of *Cheong-o Chasa*, a guardian of the afterlife, as he tracks down cursed masks to restore balance between the worlds of the living and the dead
• **Core Systems and Features**
· Mask-switching mechanic that enables strategic skill transformations
· Exploration-focused stages with hidden routes and collectible rewards
· Region-specific bosses based on Korean folklore with distinct combat patterns
· Handcrafted visuals inspired by traditional Korean art and atmospheric Eastern aesthetics
• **Platforms and Development Status**
· Platforms: PC (Steam) / Nintendo Switch
· Development progress: Approximately 90%
· StoveStore demo completed (Jan 7 – Feb 3, 2025), with feedback integrated to improve controls, UI, and boss difficulty
· Scheduled release: PC in August 2025 / Nintendo Switch global launch in November 2025
• **Marketability and Global Target**
· Unique aesthetic and storytelling grounded in Eastern mythology offers clear global differentiation
· Designed to appeal to console indie game users, especially on Nintendo Switch
· Actively seeking publishing partners in China, Japan, Southeast Asia, and Europe
• **Future Plans and Expected Impact**
· Live pitching at ChinaJoy to secure publishing deals and platform placements
· DLC and sequel development roadmap in place to extend content lifecycle
· A culturally rich K-content title with strong potential for global expansion and crossover success
Company Profile
Game Character Cartoon Animation Immersive Content
XIONPLUS Co.,Ltd
XIONPLUS is a specialized company in animation/game planning, production, and ICT-converged digital content development.
We are developing a platform-based IP using original characters from our original animated series Bug’s Adventure, enabling scalable business expansion. Through the production of the OTT animation series Coni and B-Bot, which is optimized for market entry, we are establishing a sustainable global business model by developing standard merchandise (MD).
Furthermore, we are actively expanding globally with various games based on our own IPs and developing immersive game content using software-converged technologies. We also operate a Bug’s Adventure digital kids’ café.
We are developing a platform-based IP using original characters from our original animated series Bug’s Adventure, enabling scalable business expansion. Through the production of the OTT animation series Coni and B-Bot, which is optimized for market entry, we are establishing a sustainable global business model by developing standard merchandise (MD).
Furthermore, we are actively expanding globally with various games based on our own IPs and developing immersive game content using software-converged technologies. We also operate a Bug’s Adventure digital kids’ café.