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My Life Was but a Play

Cartoon
Year of Production
2025
Content Type
Mobile Online (Scroll View)
Target Age
Teens
Quantity
100

Video

Summary

My Life Was but a Play is a female-driven romance fantasy that follows a woman who once died unloved, only to ultimately be reborn as someone cherished by all.

VIONNE lived her previous life without ever receiving love, meeting a lonely end. After experiencing the life of another woman, LEE JIA, she returns to her own childhood. Rather than a conventional regression or reincarnation narrative, the story centers on a self-reflective journey in which the protagonist reexamines her own life through the perspective of another, actively reconstructing her destiny. Branded as an introspective character-driven narrative, the work emphasizes conscious change over passive fate correction.

In her former life, VIONNE was abandoned due to the consequences of her own choices. Armed with the memories and emotional insights gained from living as a third party, she rebuilds her relationships from the ground up. Through this process, she gradually reshapes her future—one that ultimately leads her to a destiny where she is genuinely loved by everyone around her.

While romance serves as the narrative core, the title distinguishes itself by combining a refreshingly proactive heroine with a powerful emotional arc that traces a woman’s transformation from being unloved to becoming irreplaceable. My Life Was but a Play is not a story about being chosen by others, but about growing into someone who is impossible not to love. As a romance fantasy IP, it is built upon an emotional structure that strongly resonates with global female audiences, offering high potential for international market appeal.

Company Profile

DCC ENT's brand logo is inspired by the speech bubble commonly used in comics. Even in an empty speech bubble, imagination and creativity can express boundless stories. Therefore, DCC ENT's logo and pattern symbolize the direction of creation and reconstruction, as well as infinite possibilities.

Broadcasting Character Cartoon

DCCENT Co., Ltd

DCC ENT is a leading South Korean webtoon and web novel production company that has been creating hit works for 16 years, pioneering the global cultural market. We set new standards in the content industry by developing MEGA IPs and creative works that resonate with readers worldwide.

# Strengths and Competitiveness
DCC ENT respects the creativity of authors and delivers emotionally impactful content. We have strong expertise not only in storytelling, but also in merchandising and secondary IP businesses. In 2025, at the France Amazing Festival (Japan Expo), we achieved nearly €10,000 in merchandise sales, proving the global viability of our goods-based strategy. Our know-how extends across webtoons, web novels, publishing, and animation.

# Partnership Advantages
1. Stable Revenue: Highly profitable titles ensuring stable income for partners
2. Global Popularity: Content available in 13 languages across 100+ countries
3. Proven Success: Titles often rank No.1 immediately upon release
4. Wide Collaboration Scope: Webtoons, web novels, merchandise, publishing, and animation
5. Experience and Trust: 200+ IPs and 5,000+ episodes built on years of reliability

# Future Growth Vision
We aim to provide richer, more connected cultural experiences by expanding globally and developing transmedia franchises. DCC ENT is actively growing through merchandise, pop-up stores, publishing, and media adaptation, and we welcome partners who share our vision and passion to build long-term success together.

# Business Areas
1. Webtoon & Webnovel IP Creation, Management, and Co-Production
2. Global Distribution Services
3. Merchandise Production, Film and Animation Adaptation
4. IP Licensing Services
5. Online and Offline Publishing

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