Type | Other | Genre | Game |
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Game On the Streets
: How Pop-Up Stores Are Supercharging IP Fandom and Offline Engagement
This article shows how Korean game companies like Nexon and Krafton are turning pop-up stores
into immersive brand experiences. These become powerful tools for IP expansion, fan engagement,
and cross-media marketing that could inspire new approaches for global content exports.
♦ Beyond Merch: Full Game Experiences
• Nexon, Riot Games, and Krafton are making pop-up stores into physical extensions of popular
game IPs that blend themed cafes, event zones, and limited merch
• Nexon's Blue Archive pop-up cafe uses timed, reservation-only access for deeper brand connection
while controlling resales through limited goods
♦ From Temporary Pop-Ups to Permanent Hubs
• Krafton's 'PUBG Seoul' shows the shift toward permanent, IP-driven cultural spaces that mix gaming,
art, and e-sports into lifestyle destinations
• The goal is to sustain fan interaction and create new, non-traditional gaming revenue streams
♦ Pop-Ups as Advanced Fan Service Strategy
• Riot's TFT K.O. Colosseum pop-up includes influencer matches, AR events, and exclusive merchandise
targeting both core users and newcomers
• This moves fan service from online-only to real-world touchpoints that strengthen brand loyalty and
expand the fan base
♦ Offline IP Expansion Becomes Standard Practice
• These activations show game IP expanding beyond screens into physical spaces that serve as customer
service strategies and MZ-targeted lifestyle branding
• The game industry is increasingly blending IP marketing with spatial design and customer experience
to create scalable offline business models
Source
DailyGame. (2025. 8. 4)
https://www.dailygame.co.kr/view.php?ud=20250804134840727643da15d9d2_26
DailyGame