Type | Other | Genre | Game |
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“AION2” Unveils Combat Direction and Monetization Plan Ahead of Launch
The upcoming release of a flagship Korean MMORPG presents a clear direction in combat mechanics,
in-game economy, and monetization approach.
These details serve as a useful reference for analyzing future platform strategies and service models
in the MMORPG sector.
♦ Release Schedule and Content Disclosure
• “AION2" is targeted for launch within 2025, with a third live showcase planned for September
• The second broadcast introduced gameplay features, including monetization structure, marketplace
operation, and both PvE and PvP systems.
♦ Combat System and Gameplay Structure
• Auto-combat is not supported ; instead, a semi automatic mode (limited auto skill activation) is under
development.
• Manual, non-targeted combat is core to the experience, emphasizing strategic party play.
• PvE content includes solo/multiplayer dungeons, boss raids, and instance missions.
• PvP features 1v1 and 4v4 arenas, 8v8 objective-based battlegrounds, and aerial combat maps.
♦ Monetization and Marketplace
• The business model will focus on cosmetic item sales and a battle pass system.
• Gacha-based mechanics, including transformation systems, are not part of the monetization model.
• Marketplace transactions will be conducted using "Kinah", an in-game currency, and most tradeable
items are obtained through dungeon gameplay.
♦ Customization and User-Generated Content
• Advanced character customization includes detailed facial controls and preset variations.
(e.g., jawline, cheekbones, skin tone)
• Custom designs can be shared via the official website, with monetization opportunities available for
user-generated content.
♦ User Feedback and Development Direction
• FGT(Focus Group Test) participants responded positively, highlighting flight mechanics,
character visuals, and cooperative boss gameplay.
• Iconic IP features such as wings are integrated as earnable in-game items without monetization
components.
• Development prioritizes improvements to control responsiveness, combat accuracy, and population
balance, in continuation of the original AION IP’s strengths.
Source
ZDNET Korea. (2025. 8. 10)
https://zdnet.co.kr/view/?no=20250809192642
(Korean version only)
ZDNET Korea