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“AION2” Unveils Combat Direction and Monetization Plan Ahead of Launch

Summary

“AION2” Unveils Combat Direction and Monetization Plan Ahead of Launch
Type Other Genre Game

Detail

 

 

“AION2” Unveils Combat Direction and Monetization Plan Ahead of Launch

 

The upcoming release of a flagship Korean MMORPG presents a clear direction in combat mechanics,

in-game economy, and monetization approach.

These details serve as a useful reference for analyzing future platform strategies and service models

in the MMORPG sector.

 

 

 

♦  Release Schedule and Content Disclosure 

     • “AION2" is targeted for launch within 2025, with a third live showcase planned for September

     • The second broadcast introduced gameplay features, including monetization structure, marketplace

       operation, and both PvE and PvP systems.

 

♦  Combat System and Gameplay Structure

     • Auto-combat is not supported ; instead, a semi automatic mode (limited auto skill activation) is under

       development.

     • Manual, non-targeted combat is core to the experience, emphasizing strategic party play.

     • PvE content includes solo/multiplayer dungeons, boss raids, and instance missions.

     • PvP features 1v1 and 4v4 arenas, 8v8 objective-based battlegrounds, and aerial combat maps.

 

♦  Monetization and Marketplace

     • The business model will focus on cosmetic item sales and a battle pass system.

     • Gacha-based mechanics, including transformation systems, are not part of the monetization model.

     • Marketplace transactions will be conducted using "Kinah", an in-game currency, and most tradeable

       items are obtained through dungeon gameplay.

 

♦  Customization and User-Generated Content

     • Advanced character customization includes detailed facial controls and preset variations.

       (e.g., jawline, cheekbones, skin tone)

     • Custom designs can be shared via the official website, with monetization opportunities available for

       user-generated content.


♦  User Feedback and Development Direction

     • FGT(Focus Group Test) participants responded positively, highlighting flight mechanics,

       character visuals, and cooperative boss gameplay.

     • Iconic IP features such as wings are integrated as earnable in-game items without monetization

       components.

     • Development prioritizes improvements to control responsiveness, combat accuracy, and population

       balance, in continuation of the original AION IP’s strengths.

 

 

 

Source

ZDNET Korea. (2025. 8. 10)

https://zdnet.co.kr/view/?no=20250809192642

(Korean version only)