Hypercent Inc.
GameStartup
- Website : https://www.hypercent.co.kr/
- Location : 834/835, 8F 54 Changeop-ro, Sujeong-gu, Seongnam-si, Gyeonggi-do, Republic of Korea
Hypercent Inc. was started by a group of young developers in December 2023.
Hyper in high percent means best, exceeding, etc.
We grow together with you and present the direction of the best global games.
We are working hard to develop new games, and we will achieve new records every year.
We will always show you new possibilities with Hypercent’s unique games.
Hypercent Inc. will strive toward becoming the global best based on trust.
Check out the new gaming market and value created by Hypercent Inc. and join us.
1. Hypercent Inc. finds successful items as quickly as possible and creates results.
2. Quickly admit mistakes, make improvements, and communicate clearly and logically to resolve problems.
3. We run toward our goals based on high trust without fear of what we have not experienced.
Hyper in high percent means best, exceeding, etc.
We grow together with you and present the direction of the best global games.
We are working hard to develop new games, and we will achieve new records every year.
We will always show you new possibilities with Hypercent’s unique games.
Hypercent Inc. will strive toward becoming the global best based on trust.
Check out the new gaming market and value created by Hypercent Inc. and join us.
1. Hypercent Inc. finds successful items as quickly as possible and creates results.
2. Quickly admit mistakes, make improvements, and communicate clearly and logically to resolve problems.
3. We run toward our goals based on high trust without fear of what we have not experienced.
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Business Description
Mar 2023 – Incorporated Wishplay Co., Ltd.
Jan 2024 – Company name changed to Hypercent Co., Ltd.
May 2024 – Selected for Startup Office Program, Gyeonggi Content Agency (GCA)
May 2024 – Selected for Open Call Production Support Program, GCA
Jun 2024 – Awarded (Challenger Division), Indiecraft 2024, Seongnam Industry Promotion Agency (SNIP)
Jun 2024 – Selected for Korea Pavilion at Gamescom, Korea Creative Content Agency (KOCCA)
Jul 2024 – Selected as “Top 3 Indie Games of the Month” by GameSpark (Japan)
Oct 2024 – Selected for IP Application Protection Program, Korea Institute of Intellectual Property Protection (KIIP)
Oct 2024 – Selected for G-CONNECT FGT Support Program, GCA
Oct 2024 – Selected for Public-Private-Academia Collaborative FGT Program, GCA
Oct 2024 – Backroom Company Early Access released on Steam
Nov 2024 – Excellence Award, Indiecraft IR Demo Day, SNIP
Nov 2024 – Best Multiplayer Award, Indie Awards (G-STAR)
Dec 2024 – Selected for Xsolla Korea × Seoul Startup Open Innovation Program, Seoul Business Agency (SBA)
Mar 2025 – Selected for Multi-year Game Content Production Support Program, KOCCA
Mar 2025 – Selected for “Game The Plus” Support Program, KOCCA
Mar 2025 – My Ore Farm signed semi-publishing agreement with Netmarble MARBLEX
Mar 2025 – Neda Adventure signed co-development & publishing agreement with ZTQGames (Taiwan)
Mar 2025 – Ore Plant signed Web3 investment LOI with Dracoon Ventures (Germany)
Mar 2025 – Certified as Venture Company (Innovative Growth Type), Ministry of SMEs and Startups (MSS)
Apr 2025 – Selected for Startup Package Program (Early-stage), MSS
Apr 2025 – Selected as resident company of Global Game Hub Center, KOCCA
May 2025 – Selected for Korea Pavilion at Tokyo Game Show, KOCCA
Jun 2025 – Selected as promising company for K-Content Overseas Copyright Registration Support Program, Ministry of Culture, Sports and Tourism (MCST)
Jun 2025 – Awarded (Domestic/Community Division), Indiecraft 2025, SNIP
Jun 2025 – Selected for Gyeonggi Level-Up Program (Seed/Pre-A), GCA
Jul 2025 – Selected for Startup Scale-up Program (Content & Marketing), MSS
Jul 2025 – Grand Prize, Marketing Support IR Pitching, GCA
Jul 2025 – Backroom Company officially launched on Steam
Sep 2025 – Selected as TOP 2 (Domestic Division), Indiecraft 2025, SNIP
Oct 2025 – Selected twice as Outstanding Game Company, “Game The Plus”, KOCCA
Dec 2025 – Ore Plant Early Access released on Steam
Feb 2026 – Grand Prize, K-Startup Category, Korea Industry Awards (Money Today)
Mar 2026 – Selected for Export Voucher Program for Global Expansion Capability, KOTRA
Mar 2026 – Selected for Overseas Copyright Registration & Filing Support Program, Korea Copyright Commission
Jan 2024 – Company name changed to Hypercent Co., Ltd.
May 2024 – Selected for Startup Office Program, Gyeonggi Content Agency (GCA)
May 2024 – Selected for Open Call Production Support Program, GCA
Jun 2024 – Awarded (Challenger Division), Indiecraft 2024, Seongnam Industry Promotion Agency (SNIP)
Jun 2024 – Selected for Korea Pavilion at Gamescom, Korea Creative Content Agency (KOCCA)
Jul 2024 – Selected as “Top 3 Indie Games of the Month” by GameSpark (Japan)
Oct 2024 – Selected for IP Application Protection Program, Korea Institute of Intellectual Property Protection (KIIP)
Oct 2024 – Selected for G-CONNECT FGT Support Program, GCA
Oct 2024 – Selected for Public-Private-Academia Collaborative FGT Program, GCA
Oct 2024 – Backroom Company Early Access released on Steam
Nov 2024 – Excellence Award, Indiecraft IR Demo Day, SNIP
Nov 2024 – Best Multiplayer Award, Indie Awards (G-STAR)
Dec 2024 – Selected for Xsolla Korea × Seoul Startup Open Innovation Program, Seoul Business Agency (SBA)
Mar 2025 – Selected for Multi-year Game Content Production Support Program, KOCCA
Mar 2025 – Selected for “Game The Plus” Support Program, KOCCA
Mar 2025 – My Ore Farm signed semi-publishing agreement with Netmarble MARBLEX
Mar 2025 – Neda Adventure signed co-development & publishing agreement with ZTQGames (Taiwan)
Mar 2025 – Ore Plant signed Web3 investment LOI with Dracoon Ventures (Germany)
Mar 2025 – Certified as Venture Company (Innovative Growth Type), Ministry of SMEs and Startups (MSS)
Apr 2025 – Selected for Startup Package Program (Early-stage), MSS
Apr 2025 – Selected as resident company of Global Game Hub Center, KOCCA
May 2025 – Selected for Korea Pavilion at Tokyo Game Show, KOCCA
Jun 2025 – Selected as promising company for K-Content Overseas Copyright Registration Support Program, Ministry of Culture, Sports and Tourism (MCST)
Jun 2025 – Awarded (Domestic/Community Division), Indiecraft 2025, SNIP
Jun 2025 – Selected for Gyeonggi Level-Up Program (Seed/Pre-A), GCA
Jul 2025 – Selected for Startup Scale-up Program (Content & Marketing), MSS
Jul 2025 – Grand Prize, Marketing Support IR Pitching, GCA
Jul 2025 – Backroom Company officially launched on Steam
Sep 2025 – Selected as TOP 2 (Domestic Division), Indiecraft 2025, SNIP
Oct 2025 – Selected twice as Outstanding Game Company, “Game The Plus”, KOCCA
Dec 2025 – Ore Plant Early Access released on Steam
Feb 2026 – Grand Prize, K-Startup Category, Korea Industry Awards (Money Today)
Mar 2026 – Selected for Export Voucher Program for Global Expansion Capability, KOTRA
Mar 2026 – Selected for Overseas Copyright Registration & Filing Support Program, Korea Copyright Commission