Blood Hero Merge War
Game
- Year of Production
- 2024
- Content Type
- Strategy
- Target Age
- Adults
- Art
- 3D
- Service Step
- Coming Soon
Video
Summary
Overview of Blood Hero Merge War
A merge strategy auto-battler game utilizing intelligent AI technology.
A gameplay fusion of LOL-style heroes, merge mechanics, and auto-battler elements.
Features tower defense-style siege warfare.
⚬ Game Modes: Merge Auto-Battler & Tower Defense Siege Featuring 30 Heroes
Provides merge auto-battler combat and siege modes utilizing over 30 distinct "Blood Heroes" and 30 unique skills.
Features 10 chapters and 100 stages for the merge auto-battler combat, alongside 100 stages for defensive siege warfare.
Offers a comprehensive progression and enhancement system, including hero upgrades via a Rune System and territory strengthening through research.
⚬ Game Development Utilizing Intelligent and Generative AI
Develops and services a merge strategy auto-battler game driven by intelligent AI (combining Deep Reinforcement Learning with Unity ML-Agents) and deep learning-based generative AI (Stable Diffusion).
⚬ Global Expansion: South Korea, North America, and Taiwan
By launching Blood Hero Merge War—the integration of intelligent AI, merge strategy auto-battling, and LOL-style heroes—in South Korea, North America (U.S.), and Taiwan in 2026, we aim to achieve over 100,000 downloads and 3 billion KRW in revenue.
https://play.google.com/store/apps/details?id=com.nadiasoft.bloodheromergewar
A merge strategy auto-battler game utilizing intelligent AI technology.
A gameplay fusion of LOL-style heroes, merge mechanics, and auto-battler elements.
Features tower defense-style siege warfare.
⚬ Game Modes: Merge Auto-Battler & Tower Defense Siege Featuring 30 Heroes
Provides merge auto-battler combat and siege modes utilizing over 30 distinct "Blood Heroes" and 30 unique skills.
Features 10 chapters and 100 stages for the merge auto-battler combat, alongside 100 stages for defensive siege warfare.
Offers a comprehensive progression and enhancement system, including hero upgrades via a Rune System and territory strengthening through research.
⚬ Game Development Utilizing Intelligent and Generative AI
Develops and services a merge strategy auto-battler game driven by intelligent AI (combining Deep Reinforcement Learning with Unity ML-Agents) and deep learning-based generative AI (Stable Diffusion).
⚬ Global Expansion: South Korea, North America, and Taiwan
By launching Blood Hero Merge War—the integration of intelligent AI, merge strategy auto-battling, and LOL-style heroes—in South Korea, North America (U.S.), and Taiwan in 2026, we aim to achieve over 100,000 downloads and 3 billion KRW in revenue.
https://play.google.com/store/apps/details?id=com.nadiasoft.bloodheromergewar
Company Profile
Game Character
NadiaSoft Inc.
- November 2024: <Space Merge War> Japan, India, Canada service
- December 2023: <Infinity Puzzle War> Google Store service in the Philippines and Indonesia
- December 2021: Mobile 2D collectible RPG game <Ascension Heroes> North American (English-speaking) service
- April 2021: Jeonil Building Prism 245 Realistic Media Video <Gwangju Songjeong Station 1913> Exhibition
- May 2020: Relocation of corporate address, Room G-2, 2nd floor, 314 Sangdang-ro, Cheongwon-gu, Cheongju-si, Chungcheongbuk-do
- March 2020: Mobile 2D collectible RPG game <Dungeon & Goddess> Google domestic service
- December 2019: Capital increase
- November 2019: Mobile 2D collectible RPG game <Dungeon & Goddess> global (English-speaking) service
- June 2019: Domestic and global (English-speaking) publishing contract with Lunosoft <Dungeon and Goddess>
- March 2019: <Metal Suit Warrior VR> Steam service and Thailand service begin
- November 2018: Thailand <Metal Suit Warrior VR> service contract with Monkey Toon Thailand
- February 2017: Mobile game <Touch Mania> US inmate market (J-Market) service
- February 2017: Supplied two types of tangible arcade VR content to US publisher Pebble Kick
- November 2016: Global version of mobile game <Full Moon Party> launched
- June 2016: Southeast Asia service channeling contract with Zepeto for mobile game <Full Moon Party>
- January 2016: Mobile game <Bitgoeul Heroes> signed with Zenit Games Ltda–me in South America
- March 2015: Registered as a venture business
- November 2014: Establishment of Nadia Soft Co., Ltd.
- December 2023: <Infinity Puzzle War> Google Store service in the Philippines and Indonesia
- December 2021: Mobile 2D collectible RPG game <Ascension Heroes> North American (English-speaking) service
- April 2021: Jeonil Building Prism 245 Realistic Media Video <Gwangju Songjeong Station 1913> Exhibition
- May 2020: Relocation of corporate address, Room G-2, 2nd floor, 314 Sangdang-ro, Cheongwon-gu, Cheongju-si, Chungcheongbuk-do
- March 2020: Mobile 2D collectible RPG game <Dungeon & Goddess> Google domestic service
- December 2019: Capital increase
- November 2019: Mobile 2D collectible RPG game <Dungeon & Goddess> global (English-speaking) service
- June 2019: Domestic and global (English-speaking) publishing contract with Lunosoft <Dungeon and Goddess>
- March 2019: <Metal Suit Warrior VR> Steam service and Thailand service begin
- November 2018: Thailand <Metal Suit Warrior VR> service contract with Monkey Toon Thailand
- February 2017: Mobile game <Touch Mania> US inmate market (J-Market) service
- February 2017: Supplied two types of tangible arcade VR content to US publisher Pebble Kick
- November 2016: Global version of mobile game <Full Moon Party> launched
- June 2016: Southeast Asia service channeling contract with Zepeto for mobile game <Full Moon Party>
- January 2016: Mobile game <Bitgoeul Heroes> signed with Zenit Games Ltda–me in South America
- March 2015: Registered as a venture business
- November 2014: Establishment of Nadia Soft Co., Ltd.