EBS Live Boni Hani

Broadcasting
Year of Production
2016
Content Type
Kids Education
Platform
TV Channel
Target Age
Kids
Quantity
60(min) 1500Quantity Input

Summary

<Boni Hani> is EBS's representative 'Children's Two-way Live Program' consisting of fun animations and colorful segments that enhance creativity and personality. It is a pioneering model of participatory entertainment that goes beyond simple viewing and creates programs together by communicating with children's viewers in real time through various means of communication such as phone calls, real-time bulletin boards, and SNS. Mega Talk Korea played a key role in providing 'two-way mobile interaction solutions' that allowed viewers to participate in the broadcast in real time.

The main contents are as follows

Planning Intention: We would like to provide useful information and pleasure at the level of children's eyes, and provide active mission performance experience and a sense of accomplishment to children's viewers through participation in live broadcasts.

Key Targets: A key target for preschoolers and lower grades of elementary school students, including parents and family-level viewers who want to enjoy creative content with their children.

How to Host: Two characterized MCs, Bonnie and Hani, lead the mission with lively hosting in the studio. Viewers take quizzes and participate in the game through real-time phone connections or mobile apps. In particular, corners such as the "Spinning Wheel" are typical ways in which viewers' direct participation leads to results. Through two-way communication, the reaction and opinions of viewers who come up in real time are immediately reflected on the broadcast screen to break the boundaries between the performers and viewers.

Program objectives: To cultivate the creativity and sociality of children's viewers, to establish a participatory children's broadcasting model that overcomes the limitations of one-way broadcasting, and to establish a sustainable educational business model.

Company Profile

Visualize Mega Talk Korea using its English initials

Broadcasting Immersive Content

MEGATALK.KR

Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.

Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.

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