Follow Me
Broadcasting
- Year of Production
- 2014
- Content Type
- Format(Non-Scripted)
- Platform
- TV Channel
- Target Age
- Adults
- Quantity
- 60(min) 2Quantity Input
Video
Summary
[Program Introduction] Smart Talk Show: FOLLOW ME
1. A New Paradigm of Interactive Quiz Shows Where the Audience Defines the Answer
Follow Me is an innovative interactive talk-quiz format designed to meet the changing habits of the "second-screen" generation. Moving beyond traditional one-way broadcasting, this program allows viewers to directly influence the show’s outcome via their smartphones. Unlike conventional quiz shows that test objective facts, Follow Me introduces the "Dilemma Quiz" system. In this format, there are no fixed right or wrong answers; instead, the "correct" answer is determined in real-time by the majority choice of the participants. This transforms the viewer from a passive observer into a key protagonist who actively shapes the content.
2. A High-Stakes Variety Show Combining Psychological Warfare and Strategic Betting
The program is more than a simple poll; it is a sophisticated psychological game between celebrity panels and the viewing public. On-set panels engage in heated debates over provocative dilemma scenarios to persuade the audience and predict their leanings. Simultaneously, viewers use "Hearts"—the in-game currency—to strategically bet on the outcome they believe will gain the most consensus. This betting mechanism heightens the tension of the live broadcast, while real-time leaderboard updates deliver the high-energy excitement of a competitive variety show.
3. Bridging Generations Through Advanced ICT and Social Insights
Powered by a proprietary ICT platform (IVOS) capable of supporting up to one million simultaneous users without latency, Follow Me represents the pinnacle of tech-integrated broadcasting. Beyond entertainment, the show serves as a social barometer; it visualizes real-time data analytics—broken down by gender, age, and region—to reveal the collective mindset and evolving values of society. By fostering a "Grand Consensus" across generations (from teens to seniors), Follow Me offers a pioneering model for the future of new media and social communication.
1. A New Paradigm of Interactive Quiz Shows Where the Audience Defines the Answer
Follow Me is an innovative interactive talk-quiz format designed to meet the changing habits of the "second-screen" generation. Moving beyond traditional one-way broadcasting, this program allows viewers to directly influence the show’s outcome via their smartphones. Unlike conventional quiz shows that test objective facts, Follow Me introduces the "Dilemma Quiz" system. In this format, there are no fixed right or wrong answers; instead, the "correct" answer is determined in real-time by the majority choice of the participants. This transforms the viewer from a passive observer into a key protagonist who actively shapes the content.
2. A High-Stakes Variety Show Combining Psychological Warfare and Strategic Betting
The program is more than a simple poll; it is a sophisticated psychological game between celebrity panels and the viewing public. On-set panels engage in heated debates over provocative dilemma scenarios to persuade the audience and predict their leanings. Simultaneously, viewers use "Hearts"—the in-game currency—to strategically bet on the outcome they believe will gain the most consensus. This betting mechanism heightens the tension of the live broadcast, while real-time leaderboard updates deliver the high-energy excitement of a competitive variety show.
3. Bridging Generations Through Advanced ICT and Social Insights
Powered by a proprietary ICT platform (IVOS) capable of supporting up to one million simultaneous users without latency, Follow Me represents the pinnacle of tech-integrated broadcasting. Beyond entertainment, the show serves as a social barometer; it visualizes real-time data analytics—broken down by gender, age, and region—to reveal the collective mindset and evolving values of society. By fostering a "Grand Consensus" across generations (from teens to seniors), Follow Me offers a pioneering model for the future of new media and social communication.
Company Profile
Broadcasting Immersive Content
MEGATALK.KR
Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.