Funtris
Game
- Year of Production
- 2017
- Content Type
- Board/Puzzle
- Target Age
- Kids
- Art
- 2D
- Service Step
- In Service
Video
Summary
This puzzle-based content lets children lower an onscreen character by pressing physical color buttons to remove matching digital blocks. When children press a button, sensors instantly detect the input, controlling the character's downward path by gravity. It links button manipulation with real-time responses to help children naturally grasp cause-and-effect relationships.
First, it fosters logical thinking and planning skills. Children must predict how the block structure will shift and which way the character will fall when a block disappears. Planning the block-removal sequence to lower the character safely develops strategic problem-solving abilities.
Second, it strengthens visual-motor coordination and fine motor skills. Watching real-time onscreen changes while accurately pressing the correct buttons sharpens visual reflexes. Manipulating the buttons by the game rules, rather than pressing randomly, refines finger dexterity and control.
First, it fosters logical thinking and planning skills. Children must predict how the block structure will shift and which way the character will fall when a block disappears. Planning the block-removal sequence to lower the character safely develops strategic problem-solving abilities.
Second, it strengthens visual-motor coordination and fine motor skills. Watching real-time onscreen changes while accurately pressing the correct buttons sharpens visual reflexes. Manipulating the buttons by the game rules, rather than pressing randomly, refines finger dexterity and control.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.