Interactive Storytelling Content <Planet Jump>

Year of Production
2024
Content Type
Character
Target Age
all
Product Type
Others
Production Stage
IP
Detailed Genre
Entertainment

Video

Summary

[XR Interactive Choice-Based Content with our rabbit character 'UTO']

Uto, a space-traveling rabbit, embarks on adventures as it explores various planets. Each planet has unique environment and characters. The ultimate goal is to explore all the planets and uncover the secret of UTO.

In XR space of LED/projection mapping, users can touch and interact with all five walls to make choices and join Uto's journey. Various mini-games including dress-up and finding hidden objects enhance the fun and immersive experience.

Company Profile

Sharebox Co., Ltd. Official Logo

Game Character Animation Startup Immersive Content Story Other

Sharebox. Co., Ltd.

Sharebox Co., Ltd. is a specialized XR content and marketing company that produces spatial immersive content based on AI and XR technologies and delivers experiential marketing services built upon these capabilities.

The company has developed and commercialized experience-driven spatial interaction systems centered on multi-sensory extended reality (XR) technologies, creating immersive environments that maximize user experience.

Its core technology is the XR spatial content platform called 'LX-SHAREBOX', an LED-based integrated system that combines hardware, software, and content. This platform provides an immersive interface utilizing five human senses—visual, auditory, tactile, olfactory, and haptic (vibration)—and enables full-surround interaction along with customizable design tailored to specific spaces and client needs.

Recently, Sharebox has been integrating AI technologies to enhance automated content generation and correction, evolving into a spatial computing-based content system that enables faster and more multidimensional interaction.

The company generates stable revenue streams through R&D projects, government-funded programs, and commercial contracts. Since 2015, it has accumulated extensive experience in producing immersive content across various formats, including non-verbal performances, projection mapping, and XR/MR experiences. It continues to strengthen its technological competitiveness through metaverse content development, patent and trademark filings, and the development of new XR products and services.

Through collaborations such as metaverse VR development projects with KB Kookmin Bank and the Korea Media Foundation, as well as exhibition booths for education office career fairs, Sharebox has reinforced its presence in the domestic market. More recently, it demonstrated strong commercial viability through AI·XR spatial pop-ups such as <Dopamine Escape!> at AK Plaza Hongdae and <Play Curio XR> at Hyundai Department Store Pangyo, achieving over 10,000 cumulative visitors, full-day sell-outs, and revenue growth.

Furthermore, Sharebox is expanding into the global market by participating in major international exhibitions, including Content Tokyo (Japan), CES (USA), MWC (Spain), and GITEX (Dubai).

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