Live Affection
Game
- Year of Production
- 2026
- Content Type
- Simulation
- Target Age
- Adults
- Art
- 2D
- Service Step
- In Production
Summary
Game Features and Differentiation
This project is an interactive story game that reinterprets real-time communication from internet streaming into the visual novel genre, delivering a differentiated structure and emotional experience compared to existing games.
First, the player is positioned not as the “protagonist,” but as a “viewer,” participating in the relationship through chat interactions. Unlike traditional dating simulation games, this creates an immersive experience where the user becomes part of the interaction within the broadcast.
Second, the game is designed around a real-time interaction system in which the heroine immediately reacts to the player’s chat selections. This enables the core experience of “having your message read,” providing instant feedback that goes beyond the static choice-based structure of conventional visual novels.
Third, the game introduces a dual relationship system that separates “Attention” and “Affection.” This allows for a wider range of relationship outcomes—including love, obsession, friendship, and indifference—moving beyond simple affection-based progression and reflecting more realistic emotional dynamics.
Fourth, a context-based response system is implemented, where outcomes vary depending on the heroine’s condition, broadcast situation, and interaction context. This design ensures varied experiences even across multiple playthroughs.
Fifth, by incorporating elements of streaming culture—such as chat, donations, and audience reactions—into core gameplay systems, the game delivers a highly immersive experience that closely resembles real online broadcasting environments. This also enables strong scalability and viral potential through integration with streamer and video content platforms.
Based on these distinctive features, this project presents a new type of game experience that expands the boundaries between narrative-driven games and real-time interactive content.
This project is an interactive story game that reinterprets real-time communication from internet streaming into the visual novel genre, delivering a differentiated structure and emotional experience compared to existing games.
First, the player is positioned not as the “protagonist,” but as a “viewer,” participating in the relationship through chat interactions. Unlike traditional dating simulation games, this creates an immersive experience where the user becomes part of the interaction within the broadcast.
Second, the game is designed around a real-time interaction system in which the heroine immediately reacts to the player’s chat selections. This enables the core experience of “having your message read,” providing instant feedback that goes beyond the static choice-based structure of conventional visual novels.
Third, the game introduces a dual relationship system that separates “Attention” and “Affection.” This allows for a wider range of relationship outcomes—including love, obsession, friendship, and indifference—moving beyond simple affection-based progression and reflecting more realistic emotional dynamics.
Fourth, a context-based response system is implemented, where outcomes vary depending on the heroine’s condition, broadcast situation, and interaction context. This design ensures varied experiences even across multiple playthroughs.
Fifth, by incorporating elements of streaming culture—such as chat, donations, and audience reactions—into core gameplay systems, the game delivers a highly immersive experience that closely resembles real online broadcasting environments. This also enables strong scalability and viral potential through integration with streamer and video content platforms.
Based on these distinctive features, this project presents a new type of game experience that expands the boundaries between narrative-driven games and real-time interactive content.
Company Profile
Game
NboxGames.Inc
Nbox Games Inc. is a company created to provide new fun and game content and serves games centered on the packaged game market.