Planet Jump
Character
- Year of Production
- 2024
- Content Type
- Character
- Target Age
- all
- Product Type
- Others
- Production Stage
- IP
- Detailed Genre
- Entertainment
Video
Summary
[XR Interactive Choice-Based Content with our rabbit character 'UTO']
Uto, a space-traveling rabbit, embarks on adventures as it explores various planets. Each planet has unique environment and characters. The ultimate goal is to explore all the planets and uncover the secret of UTO.
In XR space of LED/projection mapping, users can touch and interact with all five walls to make choices and join Uto's journey. Various mini-games including dress-up and finding hidden objects enhance the fun and immersive experience.
Uto, a space-traveling rabbit, embarks on adventures as it explores various planets. Each planet has unique environment and characters. The ultimate goal is to explore all the planets and uncover the secret of UTO.
In XR space of LED/projection mapping, users can touch and interact with all five walls to make choices and join Uto's journey. Various mini-games including dress-up and finding hidden objects enhance the fun and immersive experience.
Company Profile
Startup Immersive Content
Sharebox. Co., Ltd.
Sharebox Co. Ltd. is a specialized experiential XR marketing company that utilizes XR technology to create immersive content and offer promotional services. The company primarily focuses on two areas: XR content and XR commercial business.
XR contents business’s main offering is Space education contents, alongside a wide range of XR-based content such as music performances, science education, industrial training, escape room games, and character-based games. We cover various genres, from educational to entertainment content.
XR commercial business provides a variety of marketing solutions ranging from outdoor XR billboards with interactive capabilities to indoor XR pop-up marketing, such as our collaboration with Hyundai Department Store. We cover both outdoor and indoor spaces, offering tailored XR content production and commercial marketing services to meet the needs of their clients.
We are specializing in designing immersive content suited for display technologies that enhance engagement, as well as constructing XR experience zones. They also focus on 5sensory-immersive XR space marketing and creating spaces for retail therapy with gamification contents.
Additionally, Sharebox is actively involved in various government-supported projects and technology development initiatives. Since 2015, they have focused on producing immersive content such as non-verbal performances, projection mapping, and XR/MR. The company continues to enhance its technological capabilities by developing metaverse content, filing patents and trademarks, and creating new XR products and services. We have strengthened our presence in Korea through collaborations such as the Metaverse VR development with KB Kookmin Bank and the Viewers Media Foundation, as well as through participation in educational fairs. Internationally, Sharebox is expanding as a global company by participating in major exhibitions worldwide, including Contact Tokyo, CES in Las Vegas, MWC, and GITEX in Dubai.
XR contents business’s main offering is Space education contents, alongside a wide range of XR-based content such as music performances, science education, industrial training, escape room games, and character-based games. We cover various genres, from educational to entertainment content.
XR commercial business provides a variety of marketing solutions ranging from outdoor XR billboards with interactive capabilities to indoor XR pop-up marketing, such as our collaboration with Hyundai Department Store. We cover both outdoor and indoor spaces, offering tailored XR content production and commercial marketing services to meet the needs of their clients.
We are specializing in designing immersive content suited for display technologies that enhance engagement, as well as constructing XR experience zones. They also focus on 5sensory-immersive XR space marketing and creating spaces for retail therapy with gamification contents.
Additionally, Sharebox is actively involved in various government-supported projects and technology development initiatives. Since 2015, they have focused on producing immersive content such as non-verbal performances, projection mapping, and XR/MR. The company continues to enhance its technological capabilities by developing metaverse content, filing patents and trademarks, and creating new XR products and services. We have strengthened our presence in Korea through collaborations such as the Metaverse VR development with KB Kookmin Bank and the Viewers Media Foundation, as well as through participation in educational fairs. Internationally, Sharebox is expanding as a global company by participating in major exhibitions worldwide, including Contact Tokyo, CES in Las Vegas, MWC, and GITEX in Dubai.