Unreal
Other
- Year of Production
- 2025
Video
Summary
Unreal is a large-scale media art installation exploring the blurring boundary between reality and virtuality. Exhibited at Gana Art Center, GS Art Center, and the Seoul Arts Center, the piece begins with a question: "Could this universe be a simulation?" In an era where AI blurs the human divide and CGI approaches perfection, it questions our perception of what is real.
Rolling waves are a classic subject of hyper-realistic CGI. Unreal subverts this by featuring real waves filmed inside a glass tank that paradoxically look virtual. The triangular exterior tiles evoke the meshes of computer simulations, serving as a playful visual metaphor for a faded boundary where reality resembles simulation and vice versa.
Built on the modular system "TiLiT," it snaps tiles onto standardized modules. These repeating tiles form a single image from afar but reveal distinct units up close, mimicking pixels. Reassembled across three venues, Unreal translates digital units into physical forms.
Rolling waves are a classic subject of hyper-realistic CGI. Unreal subverts this by featuring real waves filmed inside a glass tank that paradoxically look virtual. The triangular exterior tiles evoke the meshes of computer simulations, serving as a playful visual metaphor for a faded boundary where reality resembles simulation and vice versa.
Built on the modular system "TiLiT," it snaps tiles onto standardized modules. These repeating tiles form a single image from afar but reveal distinct units up close, mimicking pixels. Reassembled across three venues, Unreal translates digital units into physical forms.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.