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KR
magicbeangames
Genre :
Main Products :
Sixteen
Main Business :
Table Board game & Educational board game development
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KR
UNIVERSE DESIGN
Genre :
Main Products :
DOOBARWOOBAR Friends
Main Business :
2009 Held the first 20th Century Fox Exhibition presentation in Korea 2010 Won the Golt Superiority Prize in the JST Start-up Exhibition 2011 Won the Golt Superiority Prize in the Kwang-Ju WAFF Animation Exhibition 2012 Participated in the USA Silicon Valley Business Consortium 2013 Won an award in the Waff Animation Affair 2014 Participated in Overseas Design Technology Exchange 2014 Participated in Overseas Design Technology Exchange 2014. 04. 07-15 Milan, Hanova, Finland 2015 Korea Contents Market SPP Business Event 2015 Participated in Hong Kong, Shanghai, Shenzhen IP Licensing Biz Participated in Singapore ATF / Participated in the Cartoon Connection Asia-EU 2017 Hong Kong, Shanghai and Shenzhen IP Licensing Biz Exhibition 2019 Singapore ATF, Shenzhen, China Licensing Business Exhibition 2021-23 Participation in SPP International Content Market
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KR
ALM MEDIA Co., LTD.
Genre :
Main Products :
Cartoon, Comics, Webtoon, Webnovel, Web Contents
Main Business :
Product and supply diverse web contents including webtoon and webnovel. Publish paper books and e-books.
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KR
WHYJ CONTENTS
Genre :
Main Products :
Animation Characters
Main Business :
- <Dinoman> Global (excluding China) - <Riseman> Global (excluding China and Indonesia) - <Dino Powers> Global (excluding China, Taiwan & Indonesia) - <Jurassic Cops> Global (excluding China) - <Mushymon Days> Global - <Hero Circle> Russia, Taiwan & Thailand - <Bread Barbershop> Taiwan & Thailand - <Robocar POLI> North&South America, SEA - <Super Duper Friends> Global (Excluding China) - <AVOFRIENDS> Global (excluding China) - <Earth Arcade> Global - <Catch! Teenieping> Global (excluding China, Japan and Russia)
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KR
Alimolistudio
Genre :
Main Products :
Astrostation, Dream Catchers
Main Business :
CGI based Animation, XR and Mobile Games
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KR
WISE ON MEDIA
Genre :
Main Products :
Godoongdoong Symphony
Main Business :
- Production of the music education animation 'Godoongdoong Symphony' - development of an animation-based music education game application - character licensing product production and sales
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KR
Kyemongsa
Genre :
Main Products :
Dino Debari, Mongee and friends, Meta Mon, Don't melt! Bingsu
Main Business :
Production 2021 <Dino debari> Season 2 planning, producing 2020 <Dino Debari> Selected for SBA New Media Content Production and Marketing Support Project Dino Debari Theme park open 2018 Dino Debari Theme park plan and construction 2015 Theme park ‘Taekown V live museum’ plannig, construction 2013 Cocomong Theme park Jeju planning 2012 Cocomong Theme park Yongyin planning 2009 <Barnacle Lou> Selected for SBA & EBS Ani Frontier 2009 <Barnacle Lou> Minister's Award (MCST) Korea Creative Contents Agency 2008 <Cocomong Season 1,2,3> ASIAGRAPH in Shanghai, A Mark Award 2008 <Cocomong Season 1,2,3> Presidential Award - Best Korean Character Award 2008 <Koreanosaurus> Korea Communication Commission Award 2002 Live action feature <Natural City> Best Visual Effects - Fantas Porto - Oporto International Film Festival (Portugal) 2002 Live action feature <Natural City> Imaging Technology Award - 41st Daejong Film Awards 1999 Live action feature <Phantom, the Submarine> 8 awards including Rookie Director Award - 37th Daejong Film Awards Publishing(summary) In 1946, Establishment of Kyemongsa company. In 1947, Registered as a publishing company IIn 1959, Korea’s first children book, "World’s boys and Girls Literature Collection book", published in 60 Volumes. In 1961, Children's world literature books were published in 6 Volumes. In 1966, Korea picture children’s song books were published in 5 Volumes. Boys and Girls’s Korean biography Collection book Published in 20 Volumes. In 1969, World masterpieces for children colorful books were published in 10 Volumes. In 1970, Picture books to study were published in 10 Volumes. In 1980, Disney masterpieces were published in 60 Volumes. Literary and artistic books were published in 30 Volumes In 1981, Children's fairy tales were published in 15 Volumes. International literature books were published in 24 Volumes. In 1982, Children's Korean fairy tales were published in 15 Volumes. Study science picture books were published in 20 Volumes. In 1983, Children Korea’s fairy tales were published in 15 Volumes. In 1986, Fairy tales through Painting books were published in 40 Volumes. Kyemongsa’s Student Encyclopedia were published in 40 Volumes. In 1987, Picture books.to study were published in 10 Volumes. In 1999, Co-publishing "Hello Toby My Friend" with MBC Production was published. In 2000, Walt Disney’s "Disney Ready For School" Starting the exclusive publishing home-study project in Korea. In 2009, Kyemongsa’s Culture Center was established in Seoul city. In 2010, Kyobo Bookstore, Interpark, and Redibooks were supplied. In 2011, Book’s open market was opened. In 2012, World's book, World's fairy tale were reinstated. In 2013, KMRNC which is KOSDAQ-listed company was acquisitioned. In 2014, Junior Classic books were published in 52 Volumes. In 2015, Selected as the best book by Kyunghyang journal. In 2018, Reading fairy tale, TV fairy tale was production. In 2019, Dinsey’s picture masterpiece was reissue. In 2020, Korea children's Fairy Tales was launching. Disney's masterpiece home shopping was launching. In 2021, Fairy Tale Education Kids app - Mongi Kids launching. E-book and audio book were released OTT site contents such as Watcha play service was launching.
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KR
PH E&M
Genre :
Main Products :
Broke Rookie Star
Main Business :
OTT DRAMA, Contents
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KR
GonGunGames LLC.
Genre :
Main Products :
PC Online Game, Mobile, VR/AR Contents
Main Business :
GAME PLATFORM MANAGEMENT GAME DEVELOPMENT INDUSTRIAL EDUCATION VR / AR DEVELOPMENT R&D
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KR
Toonimotion
Genre :
Main Products :
Webtoon-based animation series
Main Business :
We produce webtoon-based animation series for OTT platforms.
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KR
Neals Inc
Genre :
Main Products :
Main Business :
5 partnership store
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KR
GXC
Genre :
Main Products :
Main Business :
1. GTR, Game Accelerator Program 2. G.Round, Global Game Market Research Service 3. Round Ventures, Game Fund only for Game Companies Based on 1. As a game accelerator, finding and helping them grow from very early stage globaly Based on 2. Listen and gathering voices from genuine gamers, verify success factors for global market Based on 3. Invest bigger round and help them find better chances
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KR
Nine Corporation, Inc
Genre :
Main Products :
Main Business :
Blockchain technology is being created by many companies, but the planetarium is creating a unique blockchain-based technology that is specialized in games. The Libplanet engine, launched as an open source last year, makes it easy to build a game based on a uniti. Based on these technologies, we have made unique achievements, including joining the Strategy Lab Incubation Program of Ubisoft, a global game production company, for the first time in Asia. Built on the foundation of Planetarium technology, Nine Chronicles is a multi-platform RPG game that operates on a P2P network basis without a central server. Nine Chronicles are open-source and open-source, allowing global users to freely operate their networks and create their own online games through the mode. We completed successful public alpha testing in December 2019 and are preparing for the March Open Beta and the Q2 Steam Launch and pre-sale.
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KR
Lingocraft
Genre :
Main Products :
Main Business :
Text Localization - Text translation, editing, and proofreading based on per-word and per-character rates depending on languages. Linguistic QA - Linguistic QA and build test based on hourly rates. Korean VO Recording - We are working with a couple of recording studios specializing in game recording.
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KR
Studio spring Co.,Ltd.
Genre :
Main Products :
Main Business :
1) Character development 2) Animation production 3) Fancy product and goods product planning and development 4) License business
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KR
ChungDahm Media Corp.
Genre :
Main Products :
Ella Gator, The Adventure of Odie, and Trump Cards... etc.
Main Business :
[Animation] : Uploading animated music video series on YouTube and developing TV series [IP license] : Published 24 Chapter Books with Scholastic, a global publisher, and introduced CeREELs IP product package on Play Together, a metaverse mobile game platform, and sold CeREELs' intellectual property of board games with Dazzleedu in Korea [IP Partnership] : Formed a content IP partnership with The Sandbox, a global metaverse platform, and launched CeREELs Land and participated in global event. [Co-production] : Co-producing webtoons and mobile games and launching global service
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KR
BETO C&C Co., ltd.
Genre :
Main Products :
Main Business :
- BETO Sleep Coach was launched in October 2018 in Korea and we made several achievements. Our app was the most popular app in parenting section in Korea, and we also have references at B2G and B2B side. For example, in december 2018, we did pilot project with local government and people showed over 90 percent of satisfaction. - Key tractions - Sales : about 70K USD so far - App users : Download - 31,181 MAU - 9,484 Data input per day : 6,000~9000 - We have 1,000+ intensive consultation cases, and have started to analyze it with AI team in Chosun univ.
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KR
CNA Co., Ltd.
Genre :
Main Products :
Main Business :
Frame type wireless charging stand is a product that can be charged in the form of a frame. It's got a structure that allows you to insert a picture of the inside, and it's on a pedestal. You can charge your cell phone wirelessly. Also, using NFC, can run stored content when mobile phone is placed on a wireless charging stand It has a function.
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KR
WE FUN Interactive Inc.
Genre :
Main Products :
Main Business :
1. Virtual reality screen sports game for ages 6-12 2. 3-sided screen smart game
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KR
Mindblowing EnT.
Genre :
Main Products :
Main Business :
2019. 02 Family Musical, Frienzoo, Daewon Contents Live Theater (2019.02.16~04.21) 2018. 12 The Experience Performance, Mind Blowing Breakthroughs-Science Academy Marie Curie vs Eistein, Busan Dongrae Culture Center (2018.12.02) 2018. 10 The Experience Performance, Mind Blowing Breakthroughs-Science Academy Marie Curie vs Eistein, Jeungpyeong Culture Center (2018.10.13) 2018. 10 The Experience Performance, Mind Blowing Breakthroughs-Science Academy Marie Curie vs Eistein, Guri Art Hall (2018.10.13) 2018. 09 The Experience Performance, Mind Blowing Breakthroughs-Science Academy Marie Curie vs Eistein, Daewon Contents Live Theater (2018.09.21~12.30) 2018. 06 Family Musical, Frienzoo, Daewon Contents Live Theater (2018.06.06~08.19) 2018. 04 The Experience Performance, Mind Blowing Breakthroughs-Science Academy, Daewon Contents Live Theater (04.20~05.27, 2018) 2017. 12 The Experience Performance, Mind Blowing Breakthroughs-Science Academy, Ani Cinema, Seoul Animation Center
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