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After-School Exorcism Club

  • Types of genre

    Animation

  • Year of Production
    2026
  • Content Type
    2D Animation
  • Target Age
    Teens
  • Quantity
    2(min) 50Quantity Input
  • Production Stage
    Projects in Production
  • Detailed Genre
    Comic Action

Summary

《After-School Exorcism Club》 is a premium animated short-form series from KITZ, TakeOne Company's global K-POP short-form platform.
Set against the long-cursed Palja Girls' High School, the series follows five teenage girls who team up to investigate and exorcize supernatural disturbances shaking their school. Blending school ghost lore with fast-paced, character-driven comedy, each episode delivers both thrills and humor in a compact format.
Each character brings a distinct personality and ability: Na Jinsim, a spiritually gifted exorcist who can see ghosts; Choi Woosoo, a top student whose strong energy repels spirits; Jo Ahyoung, an occult-obsessed heiress; Geum Joyeon, an aspiring actress with an unexpected affinity for spirits; and Wang Sora, an athlete immune to dark energy.
The series is an animated adaptation based on an original live-action concept, designed with strong scalability in character IP and global distribution.
50 episodes × 1–2 min | Release Date: First half of 2026

Company Profile

Broadcasting

Game

Character

Cartoon

Animation

Startup

Immersive Content

Other



TakeOne Company is an IP-driven content company built around K-pop artist IP, spanning games, platforms, content production, licensing, merchandise, and character businesses. Its 163 employees—138 at HQ and 35 across subsidiaries TakeOne Studio (film/TV, webtoons) and EYESCREAM Studio (animation)—cover the full IP lifecycle from planning to commercialization.

KITZ, its global content platform, expands K-pop IP short-form dramas into films, mid-form OTT, animation, and merchandise. Launched worldwide (ex-China) in January 2026, debut title Wind Up passed 5M views in three days and now exceeds 6.5M.
Prioritizing Japan and Southeast Asia, then the West, KITZ monetizes via in-app purchases, licensing, merchandise, and pop-ups. It differentiates with a proprietary AI production pipeline and AI-powered character chat for two-way fan interaction. Built on data from K-pop IP games (BTS, BLACKPINK, NCT, ENHYPEN, 25M+ downloads), KITZ pairs IP expertise with proprietary AI as its core edge

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