WelCon Well-made K-Content

Astrokings2

  • Types of genre

    Game

  • Year of Production
    2026
  • Content Type
    Strategy
  • Target Age
    Teens
  • Art
    3D
  • Service Step
    In Production

Summary

- Easy Entry, Deep Strategy (Hybrid Casual-4X): Lowers user acquisition barriers and CPI by placing an intuitive shooting minigame at the start. It then seamlessly transitions players into the deep, signature 4X strategy structure of the Astro series.
- Vertical UX Optimized for Modern Trends: Features a one-handed 'portrait mode' designed for users familiar with short-form content platforms. Simplified menus and streamlined UI/UX maximize mainstream accessibility.
- Core 4X Content with Tactical Depth: Inherits a high-stakes combat system where the synergy of ships, flagships, heroes, and tactics determines victory. Implements a 'Season & Soft Reset' system to provide fresh competitive drive through periodic territory wipes.

Company Profile

AN Games: Leading Global Strategy Simulation with a 25-Year Heritage
Established in 1999, AN Games has solidified its position as South Korea’s premier developer specializing in Strategy Simulation Games (SLG). In 2000, the company made its mark on the global stage by directly launching the web-based game 'ASTRONEST' in North America and Europe. The profound world-building and innovative game systems of ASTRONEST became a benchmark, inspiring and shaping the foundations of numerous subsequent web-based strategy games worldwide.

Over the past 25 years, AN Games has leveraged the ASTRONEST IP to release eight distinct series across five different platforms, with the ninth installment currently in active development. As a rare example among venture-backed developers, AN Games possesses comprehensive in-house global marketing and multilingual service capabilities. The company is widely recognized within the Korean gaming industry as a role model for successful global expansion through self-publishing.

The company’s competitive edge was further proven by the success of 'Avatar: Realms Collide', launched globally in March 2025. Within just 10 months of service, the title achieved 2.5 million downloads and 24 billion KRW in revenue. This milestone demonstrates AN Games’ unparalleled expertise in developing and servicing not only Sci-Fi strategy titles but also strategy games based on world-renowned animation IPs.

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