This camera-based content lets children make an onscreen Brick Monster leap upward by pressing large buttons in front of a kiosk. As children press the buttons on cue, an overhead webcam reads their movement in real time and turns it into the character's jump, letting them actively move and cooperate with a friend.
First, it builds focus and timing control. Children watch the obstacles and moving platforms and press at the right moment to reach the next level. Judging when to jump and pressing both buttons correctly develops visual judgment, focus, and left-right balance, while staying immersed builds concentration.
Second, it strengthens cooperation and social skills. Designed for two children to play side by side, it leads them to match their timing toward a shared goal. Watching each other's movements builds communication and teamwork, and sharing an achievement together supports social development while teaching the joy of playing together.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children