WelCon Well-made K-Content

Burger Tower

  • Types of genre

    Game

  • Year of Production
    2017
  • Content Type
    Arcade
  • Target Age
    Kids
  • Art
    2D
  • Service Step
    In Service

Video

Summary

This body-interactive content lets children complete a burger by pressing physical ingredient buttons in the order shown onscreen. Buttons that replicate real hamburger ingredients let children grasp the rules without explanation. When a button is pressed, internal sensors recognize it in real time, stacking ingredients onto the onscreen burger tower.
First, it builds visual processing speed and quick judgment. Rapidly identifying which ingredient comes next, then pressing the right button, develops information-processing ability. Moving the hands accurately in response to randomly changing stimuli sharpens judgment, focus, and reflexes.
Second, it enhances hand-eye coordination and fine motor skills. Operating different buttons with both hands while watching the feedback refines motor control. Completing missions within a time limit to build their own burger gives children achievement and fun, and cheering each other on nurtures social skills.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children

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